Thursday, March 20, 2014

WIP B&W Dungeon Map

This is another iteration of the map I posted yesterday. I did some work on the staircase, lightening up the shading a bit so it's more legible. I've also added a few features to test out how some things work at this scale. I've also added some light shadows to the walls and around various features, and rebuilt the doors.


Of course the features are pretty haphazard, because this was an exercise piece, not a planned dungeon. Also, looking at this now, the altar in the SW area is kind of huge, almost ten feet across. I kind of like how the water worked out in the rectangular pool, but I'll have to redo the statue / fountain combo in the center room, as I refined the water process a bit after I did that piece. Best of all, I actually took some notes, so I can remember how to do all this next time I need a map in this format.

Wednesday, March 19, 2014

Dungeon in B&W

I've been playing around with black and white maps lately, working on something that looks good on a printed page. This is a WIP of today's test, a simple dungeon layout with doors and a set of steps leading down to it. Nothing fancy here, but it did turn out fairly well when I ran off a copy on my cheap laser printer.

Monday, March 17, 2014

Wilds - Doom!?

Last time, the party was in dire straits. Two members downed by spells, two more sorely wounded, and multiple brutish foes lined up against the fighters. Add to that the sudden appearance of two brute-zombies, who rose behind the party, cutting off escape. Things are looking grim for our plucky heroes. Will they survive?

Saturday, March 15, 2014

PBE Games - Updates

I haven't done one of these since the end of February. Behind schedule! Here are the latest releases:

And a couple preview images...
Tunnel and Cave - One-third scale preview
Battered Wall - Preview
And finally, there's a 50% discount on Tunnel and Cave available right now. Good until the end of March.

Happy gaming!

Friday, March 14, 2014

Tile of the Week #3

The latest Tile of the Week entry. Sometimes you just need a looooong hallway. This one features elevated balconies, a large crevice, and decorative pillars and statues. Perfect for a running battle.

Tuesday, March 11, 2014

Nameless Coast - First Hexes

I've spent some time this past week getting organized and doing some map tweaks to get moving on this project. I'm using TiddlyWiki 5 to record ongoing developments, along with a spreadsheet to provide a tabular look at the various groups that come out of the group / event simulation I'm doing.