Showing posts with label minecraft. Show all posts
Showing posts with label minecraft. Show all posts

Tuesday, April 12, 2016

Minecraft - Rebuilt (ish)

It's taken a while, but my new base is (mostly) back up and running. Moving your entire network takes a bit of planning, because once you shut down your ME system, all your stuff is stored in memory modules that you can't access, and all your auto-crafting stuff is offline. You also have to deal with wiring and power (or the lack thereof) issues.

Monday, March 28, 2016

Minecraft - A Short Break

I guess I should have posted something before I took a week away from the computer to do some house-sitting! This is a quick update about the stuff I was doing before the break.

Friday, March 4, 2016

Minecraft - Tech Overload

Looking around my shop today, I don't see many changes, but they're there, honest! Last post I set up the core of an Applied Energistics system, but it wasn't completely functional. I spent most of my gaming time this past week expanding and improving the AE system. it's now fully operational, and it has access to all my stored raw materials. Here's what things look like now.

AE Improvements


Tuesday, February 23, 2016

Minecraft Machines and Technology

This week, I think I actually accomplished some stuff in my Direwolf20 mod pack world. Last update, I dealt with some niggling stuff, but I didn't feel like I had much to show for my efforts. There's more to show this week, so without further ado...

Applied Energistics: Beginnings

Tuesday, February 16, 2016

Minecraft - Housekeeping

Last week's post covered some of the changes/improvements I made to my base in my current game of Minecraft. Since then, I've been doing a bunch of random stuff, but I don't seem to have a lot to show for my efforts. Call it housekeeping. Much like my activity this past week, this post is probably going to be a bit disjoint.

Monday, February 8, 2016

Minecraft - Home Improvements

After my somewhat disastrous trip to the Nether last report, I spent last week working on base improvements. After upgrading base power to provide more efficient ore processing and a more energy for farming, I started working on a Botania setup. This proved interesting since there have been some changes to recipes since I last used this mod. Here's how things turned out.

Friday, January 29, 2016

Minecraft - A Trip to a Dark Place

I had limited time for Minecraft this week, but I did get a few things done. In the last post, I mentioned doing some basic automation to keep myself supplied, organizing storage, and building a quarry. One out of three ain't bad, right?

Friday, January 22, 2016

Minecraft - Relocation

I've been playing my modded Minecraft world a bit since my last post, making slow progress on my base, doing a bunch of mining, and creating a bunch of handy tools using my newly built Smeltery. As I mentioned last time, I wasn't quite sure if I was going to stay put or move my base. I've decided to move, but my new base is not too far away. Here's an update on everything that's happened since my last post.

Thursday, January 14, 2016

Delving into Minecraft -- Again

In my recent recap of 2015, I mentioned my last Minecraft series, the City Builder Challenge, died a death of ennui. Rather than trying to do something in vanilla, which always seems to end with me getting bored, I'm going to play a modded game. How modded? Very.

Sunday, October 25, 2015

Minecraft City Builder: Stage IV Report

Stage four of my Citybuilder Challenge city is now done. This was a fairly easy stage to complete because most of the groundwork was in place when I started. I also had a bunch of materials stockpiled so the building was fast. As I mentioned in my last report, I upgraded my existing town hall to the city hall, and I'd already started on some of the fortifications. So, without further ado, here are some progress shots:

Sunday, October 18, 2015

Minecraft Citybuilder: Stage Three Fini!

No, I haven't given up yet. Stage three of my Minecraft Citybuilder Challenge is now done, with some extras in place that put me part way through stage four out of the way too. Of course, that might be cheating, but I'll have to see how I feel about pushing through to the final stages of this challenge.

Saturday, October 10, 2015

Minecraft Citybuilder: Stage Two and Beyond

I'm still progressing on my Minecraft Citybuilder Challenge. Looking over what I've built and written about to date, I've realized I never posted about completing stage two. Guess what? Stage two is done!

City Hall at Night

Wednesday, September 30, 2015

Minecraft - Citybuilder Stage One: Complete!

First Settlement
The first stage of my Citybuilder Challenge is now complete. It took more time than I'd hoped, mostly because I was too lazy to upgrade my house while I messed around with the town wall design (you can see it in the background of the image above. Let's check the list.

Tuesday, September 29, 2015

Minecraft - City Builder Challenge

I haven't played Minecraft in a while, since patch 1.8.0 or so, and I feel like building something, so I've decided to take on a City Builder Challenge. The basic idea of this challenge is to build a complete city using guidelines and limits outlined on the linked page. There are five phases, plus a bonus phase. Hopefully using this as a structure for my play will get me past the usual "build a few buildings, get bored and start over" ennui I usually encounter in Minecraft.

Thursday, December 19, 2013

Minecraft: The New Era - Walls and Traps

A few more days have passed (OK, several more days), and there is progress! Last time I mentioned finding a spider spawner in my mine. I've now turned that into an infinite string supply, which means I can finally get some sleep! If you're unfamiliar with Minecraft, string combines into wool, and wool and wood combine to make a bed. A bed lets you sleep through the night, skipping past a lot of cowering in the dark or fighting monsters.
Home Ugly Home

Wednesday, December 18, 2013

Minecraft: The New Era - A Few Days Later

Some time has passed, work has been done, and improvements made. Nothing spectacular yet, but my little desert base is starting to take shape. I've spent several days in and around my original mine, finishing off the greenhouse, starting some security measures, and doing some harvesting and digging.

Monday, December 16, 2013

Minecraft: The New Era - Decisions (Day Eight / Nine)

After a night of mining, that extended into the morning of day eight, I've come to a decision: I'll make this desert wasteland a solid base of operations. I've already started a mine shaft, there's ocean right outside the door, and trees that are close enough to harvest. With that in mind, I spent the day, poking around the area right next to my base, discovering a tiny patch of grass, which yielded one wheat seed; a small partially underground pool, which I'll turn into my indoor fishing pond; and a variety of dead shrubs, which are useless.
Indoor Fishing is the Future!

Sunday, December 15, 2013

Minecraft: The New Era - Day Six & Seven

After a couple false starts, getting lost in the desert, dying to a zombie horde, things are looking up! I spent the night doing some minor mining and found a couple nice pockets of iron, so I have some raw materials to work with now. My little hovel on the beach is nothing special, but it'll serve for now.

Saturday, December 14, 2013

Minecraft: The New Era - Day Three-Five (Ah, Death!)

Yep, it only took three days to die. After spending the night in the village I stumbled over, I ran outside a bit too quickly for someone with one life left. A skeleton put an end to me, and we know what that means... respawn!

Friday, December 13, 2013

Minecraft: The New Era (Day Two)

Another day, another aaah, run away! After spending the night huddled in my little hole in the wall, I ran outside, hoping to find something useful. Instead I found several zombies, a giant spider, and a couple creepers. I managed to defeat the horde and gained a bit of string and some rotten meat for my troubles. At least I won't die of starvation.