Thursday, January 31, 2013

The Wilds - There Will Be Blood!


Well, this proved to be a very ugly turn for the party. They found themselves facing off against a couple of nasty foes, and had to pull out all the stops. Who will live and who will die?

Monday, January 28, 2013

The Wilds - Here Comes the Boss

After encountering a group of kobolds barricaded behind some tables, the party attacks aggressively. We'll see how that works out for them...

Thursday, January 24, 2013

Deeper into the Cold Caves

Another day, another turn in my Labyrinth Lord campaign. The party is back in the Cold Caves, looking for more of the dread Acorn Kobolds, and possibly something bigger. After a brief side trip down the trash tunnel they've returned to the main caves and are pressing on...

Monday, January 21, 2013

The Wilds - What's that Smell

The party is back in the Cold Caves and exploring once again. Here's the current turn's action.


Thursday, January 17, 2013

Wilds - Boring Stuff


Here's the next turn in my PbP game. It's a bit heavy on the administrative filler, as we're still ironing out a few communications details. One of the problems with PbP games is that it's easy to lose momentum, especially with a large group and players with heavy outside time commitments. We're working on it.

There's also a new version of the map the party found last time. I thought the old one kind of sucked, so I create a new version. Read on for the gritty details.

Monday, January 14, 2013

The Wilds - Camping is fun!


Another Monday, another turn. Last week, the party made their escape from the Cold Caves, dragging along a bunch of kobold heads (for bounty), a big black bear (hoping for a nice hide), and some miscellaneous loot. We had a bit of a snafu with the mailing list software, so a few regulars failed to respond. Here's the results...

Friday, January 11, 2013

The Wilds - Lucky 13

I've been doing a lot of writing elsewhere, so this place has gone quiet. Since I'm writing turns for my PbP Labyrinth Lord game anyhow, I thought I'd start sharing them here. Here's how the game is being run:

I write two turns a week, usually Mondays and Thursdays. Turns go out to a mailing list that includes all the players and their responses generally go back to the same list. Secret information goes out separately to individual players, and answers come straight back to me. The turns I write (hopefully) reflect the actions/desires of the PCs. In combat situations we try to run three rounds per turn cycle. The rest of the time, I try to cover at least one scene per turn.

In addition to the start / end framing you see below, the turn includes a bunch of boilerplate about the characters and their logistics -- marching order, watches at night, that sort of thing. That keeps everyone on the same page, which can be a challenge in PbP games.

Here's the turn!

Monday, January 7, 2013

DriveThru RPG New Year, New Game

DriveThru RPG is starting up their New Year, New Game sale right now, featuring over 50 core PDF titles at 40% off. A few items that caught my eye:

The nice thing about this sale: the feature items are core books. Pick one up and be ready to roll with a new game. The sale runs from January 7th to January 14th. As an added bonus use the coupon code happynyng2013 for an additional 15% off sale items.

Happy browsing!

Thursday, January 3, 2013

An Update From The Wilds

Since I've been working on other writing projects I thought I'd share an excerpt from my play-by-mail campaign, a Labyrinth Lord game I'm running for nine of my friends. This is two rounds of action from the group's current encounter. They're... having some difficulty.