Once I had something that looked good, I used Path/Union and Path/Difference to turn the collected shapes into a single path. I duplicated the path and applied Path/Outset a few times, giving me an interior path (the caves) and an exterior path (the shading). I applied Filters/Distort/Pixel smear to the caves, and Filters/Scatter/Air spray to the shading. Tweaked down fill alpha a bit and played with colors a little, then exported to png. After a little cropping with Gimp, here it is:
Showing posts with label fiveminutemap. Show all posts
Showing posts with label fiveminutemap. Show all posts
Friday, November 30, 2012
Friday Map - Inkscape
I've been messing around with Inkscape as a mapping tool, and ended up with this as a result this morning. I already have a blank image set up with the grid lines drawn into it, so this didn't take long. I started with the polygon/star tool, and set the rounded and random fields to .100 and .200 respectively. Then I drew a bunch of random polygons, randomly changing the number of corners to values between 3 and 8 as I went. Once I had a bunch of polygons I dragged them around to something that looked good, and drew a few connecting shapes with the freehand line tool to create closed paths. I tweaked the paths using the node tool and simplifying the ones I drew by hand (Path/Simplify).
Once I had something that looked good, I used Path/Union and Path/Difference to turn the collected shapes into a single path. I duplicated the path and applied Path/Outset a few times, giving me an interior path (the caves) and an exterior path (the shading). I applied Filters/Distort/Pixel smear to the caves, and Filters/Scatter/Air spray to the shading. Tweaked down fill alpha a bit and played with colors a little, then exported to png. After a little cropping with Gimp, here it is:
Once I had something that looked good, I used Path/Union and Path/Difference to turn the collected shapes into a single path. I duplicated the path and applied Path/Outset a few times, giving me an interior path (the caves) and an exterior path (the shading). I applied Filters/Distort/Pixel smear to the caves, and Filters/Scatter/Air spray to the shading. Tweaked down fill alpha a bit and played with colors a little, then exported to png. After a little cropping with Gimp, here it is:
Monday, November 19, 2012
It's not Friday, and not Five Minutes, Either
This is a quick map I did using Inkscape and GIMP. It's one I'll be using in my play-by-post Labyrinth Lord game, and represents the player's idea of the place they're going to check out. As noted in the Announcement, there are possibly kobolds here.
Friday, November 9, 2012
Better Late Than Never
Friday, November 2, 2012
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