Tuesday, January 22, 2019

Mini-Review: Sennheiser MX 365 Earphones

No, you're not misreading that title. This is not gaming related. I've been shopping for replacement earbuds for my SanDisk Clip Sport Plus. It came with earbuds that fit inside your ear canal, which I can't stand. I spent some time poking around Amazon and discovered there are approximately 8 billion headsets for mobile devices and cell phones available. However, most of these have the same design and features I don't want (namely, microphones). I went looking for what I guess I'd call classic earbuds and ended up with the Sennheiser MX 365, which currently lists for $13-15 US on Amazon. I've been using them for the last couple days and here are the highlights:

  • Extra-long, symmetrical cord. I measured it at a hair under 50 inches from the top of the earbud to the audio jack. As a really tall dude, I appreciate being able to stick my music player in my pants pocket without stooping to accommodate a short cord.
  • Right-angle 1/8"/3.5mm audio jack. This is personal preference, but I always find straight jacks catch on clothing.
  •  Foam earbud covers. These fit over the speaker side of each earbud and provide a little cushioning and a better grip than the smooth plastic shell. They were a tight fit and a little hard to get on, so I don't think they'll be coming off.
  • Minor concern: the cord is pretty thin so durability may be an issue. For a product costing about $15, I can live with that.

The earbuds themselves are a bit larger than original Apple earbuds. They fit my ears well snugly but might be a little big for some people. I measured one of mine with the foam pad on and it is approximately 11/16"/17.5mm. Note that these headphones do not have a mic or integrated volume control. They are just earbuds.

For lightweight earbuds, the sound quality pretty darn good. I listen to classic rock, metal, folk, electronica, and ambient music. This headset delivers plenty of volume and solid bass without losing the details of the music. I'd call the overall sound warm, accurate, and well-rounded. Available tech specs are limited:

  • 20-20,000 Hz frequency response
  • 110 dB sound pressure level (1 kHz/1 Vrms)
  • 32 ohm impedance

Bottom line: Thumbs up. I'm pleased with this purchase and, barring sudden failures, would buy Sennheiser's MX 365 earphones again. I chose the white option (easy to spot in a bag), but there are other color options available (the manufacturer's page says six colors, but I've only seen blue, red, and white). These earphones have a 2-year manufacturer's warranty.

Full disclosure: This post uses Amazon affiliate links.

Thursday, January 10, 2019

PBE Games - Belated New Year's Update

Well, I've finally gotten around to providing a year-end wrapup of PBE Games releases. I think this listing covers everything released since the last post I did in December.

I'll start things off with Hexed Places - Dead Rock Spires, which takes its name from the natural pillars and buttes that rise above its barren wastes. Ancient stone piles atop many of these prominences mark the neolithic barrows of an unknown race. Sour Creek, the only water source in this rocky desert, carries a poisonous stew of chemicals that coats the rocks along its banks with black and orange crystalline deposits. Hexed Places include GM and player maps for a 6-mile campaign hex along with descriptions of interesting locales and encounters, extra odds and ends, and a random encounter table. The simple stat blocks provided are easy to adapt to most OSR games.

Next up are three triple packs of Dungeons in Blue geomorphs. Miscellany #1, Miscellany #2, and Miscellany #3 each contain 16 quarter-size tiles, each featuring dead ends, edges, corridor style transitions, or elevation changes. They simplify connections between disparate geomorph types. All three sets are available as part of a discount bundle.

Miscellany #1 Preview
Small Dungeons and Complexes work as standalone maps or as part of a larger geomorph style dungeon. Both include player and GM versions of each style of map. Here's a summary of the six new maps that fall into these categories:
  • Small Dungeons #28 shows a cave complex that hides a small lake. Cages and statues hint at this locale's dark purpose.
  • Small Dungeons #29 is a small mine with twisting passages and a few small, rough-hewn chambers.
  • Small Dungeons #30 shows a traditional dungeon complex divided in two by a deep chasm.
  • Complexes #28 depicts a tunnel or chasm that passed between two sheer cliffs. Rooms and chambers are cut into each cliff face.
  • Complexes #29 is a traditional dungeon with a large central hall, outer fortifications, and many side rooms.
  • Complexes #30 shows a large cavern with several water features. Smaller tombs are carved into the cave's walls.
Small Dungeons Map Pack #10 and Complexes Triple Pack #10 offer the usual discount on the items above. Finally, Small Dungeons Complete pulls all 30 Small Dungeons maps into a single discount bundle.

So there you have it, the end of 2018 wrapped up with a nice bow on top. Except, you know, no wrapping paper. Or bow. Thanks as always for reading. I hope you find something useful here. Happy gaming.

Complexes 29 Preview

    Thursday, December 13, 2018

    PBE Games - Almost Year-End Update

    As we wind our way to the end of the year, here's a quick update on new PBE Games releases. The first item on the list is Animal Companions, an OSR-friendly system for leveling mundane creatures such as dogs, mules, or horses. In addition to outlining rules for companion training and care, Animal Companions includes the Beastmaster, a character class that can tame powerful animal allies. You can check out an early/rough version of the material in Animal Companions right here.

    Next up are about a dozen Dungeons in Blue Complexes and Small Dungeons. Both types of products feature standalone and geomorph ready versions of VTT maps drawn in the classic blue style. Here's the full list:

    Complexes #23 Preview
    As usual, bundle deals offer access to multiple products at a discount.

    Looking ahead, I have three Complexes, three Small Dungeons, and three sets of assorted Dungeons in Blue geomorphs in the queue for 2018. There's also one more Hexed Places waiting in the wings. Early in the new year, I'll update the Dungeons in Blue Master List to include all products released this year.

    Here's a special offer for those willing to read this far: Pick up Animal Companions for a buck off using this link. This offer is good now through Christmas 2018.

    Thanks, as always, for reading this update. I hope the holidays treat you well.

    Friday, December 7, 2018

    Staying in Touch

    With G+ on the way out, I've been looking at alternative channels for communication. My findings thus far are... disappointing. I joined MeWe to see what it offered and discovered it's more closely attuned to Facebook than G+. The lack of circles and group organization tools, plus the friend-approval process make it a much less useful platform for passively following people you're interested in. I've thought about digging into some of the RPG-focused Discord servers, but I'm less interested in chat than I am in thoughtful posts. I guess I need to update my RSS feeds.

    My ulterior motive for this post is to create a repository for methods people can use to get in touch with me or find out what's up with PBE Games product releases. So, here's my current contact information on many platforms and how I intend to use it:

    • This blog is still a good place to keep up with my gaming thoughts (woefully lacking lately) and PBE Games releases. I try to post an update on new products every month or so.
    • I'm on MeWe and I'll be posting new PBE Games releases there as they happen. I'll also be posting updates on my YouTube channel (more on that below).
    • You can find me on Twitter, which I also use to announce product releases. I sometimes post random humor and IT security news from time to time, and I'll be posting YouTube updates here too.
    • I'm still on G+ and will be until the end.
    • You can also use the PBE Games contact form to hit me up via email.
    • PBE Games on DriveThruRPG is right here.
    Finally, I've just started a YouTube channel that's going to feature me playing a variety of video games. I soft-launched this a week or so back, and I'm still working out some of the tech details, but, if you're interested in video games, I hope you'll take a peek. The first series I'm doing is a let's play of Minecraft Stoneblock, but I'm starting a let's play Path of Exile series when the Betrayal league launches.

    So, I think that covers the bases. I'll keep this post pinned to my G+ profile and update it when/if things change.

    Edit: See my Where to Find Me profile here: https://wheretofind.me/@mthomas768

    Friday, November 9, 2018

    PBE Games - Product Update

    Here's a quick update on PBE Games titles released in September, October, and early November, starting with a new Hexed Places:

    Sangha Jungle lies at the heart of an extensive tropical wilderness. The isolated location holds a variety of unusual creatures from an older era, as well as modern interlopers. A swamp, the Sucking Mire, stretches across the northwest portion of the region, making travel a slow and hazardous process. Southeast of the Mire, the ruin of the Shrine of Flowing Flame stands atop a lonely hill and offers visitors a view of the smoking peak of Ratnak, an active volcano. Who or what destroyed the shrine remains a mystery. Beyond Ratnak lies the Burned Land, a scorched waste of lava flows, blackened and dead trees, and soot-stained rock.

    Complexes #20 Preview
    New Dungeons in Blue products include six new Complexes and their associated Triple Packs:
    • Complexes #16 shows a traditional dungeon with many large pillar-lined rooms. An outdoor altar graces the dungeon entrance.
    • Complexes #17 is a network of large caverns surrounding an underground lake.
    • Complexes #18 shows a traditional dungeon complex with a large throne room and many narrow side corridors.
    • Complexes #19 depicts a lava-filled cave with many crystalline growths and steamy geysers.
    • Complexes #20 shows an underground arena surrounded by bleachers and a network of cage-filled rooms for beasts or gladiators.
    • Complexes #21 depicts a network of oddly regular, circular caves. Some contain pools of water; others hold strange objects.
    • Complexes Triple Pack #6 contains Complexes #16, #17 and #18.
    • Complexes Triple Pack #7 contains Complexes #19, #20 and #21.
    I've also published three new Small Dungeons:
    Finally, I've published a few one-off add-ons for Dungeons in Blue. Floor Grid is a single image of the floor pattern I use for all geomorphs. Dungeon builders can use it to cover unwanted features or carve out new rooms in existing tiles. Rock Formations contains close to 400 boulders, stones, crystals, and stalagmites plus a number of rock clusters and rough stone walls, all laid out in a single PNG image with a transparent background. Customize your Dungeons in Blue creations by cutting and pasting individual components into your geomorphic maps. Note that a handful of boulders and stalagmites from this set have appeared in previous Dungeons in Blue releases (notably Icon Packs One and Two), but there are still over 350 unique items in this product.

    Small Dungeons #23 Preview
    Looking ahead, the remainder of November and December should see the release of nine more Complexes, six additional Small Dungeons, and a set of miscellaneous tiles for Dungeons in Blue. I'll also be publishing another Hexed Places, Dead Rock Spires, and Animal Companions, a supplement for OSR games that adds leveling to party pets and beasts of burden, expanding upon ideas I wrote about here. It also includes the Beastmaster, a class inspired by a certain fantasy movie...

    That's it for now. As always, thanks for reading and happy gaming!

    Friday, August 17, 2018

    Tile of the Week #116 + Product Update

    Here is today's Tile of the Week entry plus some information on a few new PBE Games releases. This tile is a half-size sewer geomorph with several connected rooms and corridors.

    Tile 116 - Player Version



    All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy, and I'll be updating this soonish to include the last eight or ten tiles posted here.

    I've also published a handful (a big handful, actually) of new Mega Tiles and Complexes. For those unfamiliar, Mega Tiles are single quad-size tiles that are compatible with other Dungeons in Blue geomorphs. Complexes are dual-purpose, quad-size tiles. They include both a standalone version you can use as a one-shot dungeon and a geomorph-ready version you can add to a larger creation.

    Mega Tile 38 Preview

    Here's the brief summary of all the new products, along with a couple of product previews:

    • Complexes #13 shows a system of large caves that contain a small lake. The area is only reachable via holes in the ceiling.
    • Complexes #14 depicts a traditional dungeon with large, pillar-filled halls and chambers, two shrines, and a room with a huge, empty dais in the center.
    • Complexes #15 shows a large chasm or tunnel with two outdoor entrances. Various rooms and tunnels are carved into its sides.
    • Complexes Triple Pack #5 is a discount bundle containing all three of these products.
    • Mega Tile #36 depicts an enormous underground chamber surrounded by smaller rooms and four shrines.
    • Mega Tile #37 is a cave complex with many statues scattered throughout. An underground river, crossed by a bridge, cuts across one corner.
    • Mega Tile #38 features a traditional dungeon complex with several prominent features and new construction along one side.
    • Mega Tile #39 shows a cavern complex divided by a cliff face. Traditional dungeon corridors and rooms fill one corner of the geomorph.
    • Mega Tile #40 shows a single huge chamber containing many smaller rooms. A river featuring docks and bridges divides the space.
    • Mega Tile Five Pack #8 bundles all five new Mega Tiles into a single package at a discounted price.
    • Mega Tile Big Deal #2 offers a larger discount on Mega Tiles 21 to 40.
    Complexes 14 Preview
    With that, I believe I'm caught up with new releases. Thanks for reading and happy gaming!

    Friday, July 20, 2018

    Tile of the Week #115

    Here is today's Tile of the Week entry. It's a full-size tile that shows a section of sewer tunnel with several connected rooms and corridor nearby.

    Player Version



    All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

    Friday, July 6, 2018

    Tile of the Week #114

    I haven't done a Tile of the Week entry in a while, so... here you go. This is a standard-size geomorph that depicts an underground river that feeds a lake. Someone or something has built a bridge over the river and carved out a chamber nearby. Underground rivers and lakes are also the theme of the recently released Dungeons in Blue - Waterways Pack, which contains 27 full-size geomorphs, each with a water feature. You can see a preview of one of the included tile sets at the end of this post.

    Tile 114 - Player Version



    All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

    Waterways One Preview

    Friday, May 25, 2018

    PBE Games - New (and Not So New) Releases

    It looks like the last PBE Games update I did was sometime in March, so I guess I'd better catch things up. I've released a dozen new products since my last post on the subject, so without further ado...

    The High Density Bundle contains three new Dungeons in Blue geomorph sets that feature dense room layouts with lots of twisty corridors and confusing connections. Each of the sets is also available individually.

    High Density One Preview
    Three new Dungeons in Blue Complexes are standalone maps suitable for a one-shot adventure that also include geomorph-ready versions you can use to create a more elaborate dungeon or cavern complex.
    • Complexes #10 is a gauntlet of rooms and corridors filled with tricks and traps. It's the perfect challenge for a group of McGuffin seekers.
    • Complexes #11 depicts a maze of sewer tunnels. Place this dungeon beneath a town and populate it with your favorite filthy foes.
    • Complexes #12 shows a natural cavern complex with water features. Someone has excavated a tomb complex along the north side of these caves.
    • Complexes Triple Pack #4 is a discount bundle containing all three of the listed Complexes.
    Complexes Eleven Preview
    I've also finished off four new One Page tables. They're listed below, and they, along with the previously released One Page #26: Crafting Components are available in the One Page Pack #6 discount bundle.
    • One Page #27 Town Folk lists twenty villagers and city dwellers, each with his or her own problem. Use them to populate any fantasy town or hamlet.
    • One Page #28 Dungeon Features provides strange objects and odd terrain for your underground environment, each with its own trick or twist.
    • One Page #29 Minor Magic contains twenty magic items you can add to any fantasy role-playing game. Most have a single minor but useful power, but a few also temper benefits with consequences.
    • One Page #30 Trail Travails offers twenty minor obstacles and encounters that are ready to add to any cross-country trip.
    I think that brings things up to date. Upcoming titles include two new Hexed Places, a dozen or so additional Complexes, new Mega Tiles, and a few random Dungeons in Blue tile sets.

    Thanks, as always, for reading. Happy gaming!

    Sunday, April 22, 2018

    The Campaign TiddlyWiki - Now Available

    I've put some polish on my blank campaign organizer TiddlyWiki and I think it's now in a state where sharing it isn't totally embarrassing. It's still a bit rough around the edges, and I'll try to keep the file updated as I make changes and enhancements. You can find the TiddlyWiki file here:

    You can check out the content live on the web or right-click/save as to create a local copy you can edit and use for your own game. The TiddlyWiki includes some introductory material on how to use it but assumes some basic knowledge of what TiddlyWiki is. Of course, the file is set up to match my GMing style so it may not meet your needs, but, at the very least, it demonstrates some of the techniques I've talked about here on the blog.

    Enjoy!

    Friday, March 16, 2018

    The Campaign TiddlyWiki: Tags

    Last time I wrote about TiddlyWiki, I focused on overall organization and various tricks and methods for structuring tables of contents and lists of tagged tiddlers. Today I'm going to dive into some actual applications for these techniques.

    Thursday, March 15, 2018

    PBE Games - A Very Minor Update

    PBE Games hasn't published much since the last update I did as part of a Tile of the Week post, but here's a brief note about the most recent Dungeons in Blue releases.

    • Elevations - 16 geomorphs all depict staircases and level changes. While plenty of tiles have stairs leading to other levels, these add variations within a single level.
    • Base and Expansion A to Z Pack - This discount bundle includes all standard and expansion tile sets (Set A to Z and Expansion Set A to Z).
    • Special Tiles Pack - Another big bundle that includes all the oddball geomorph sets plus the various icon and room packs. Like the Base and Expansion pack, this bundle features a hefty discount.
    I do have several sets in the pipe, including two more Complexes bundles, and a triple pack of high-density geomorphs (you can see a preview from one high density set here). I also have two more One Page products and another Hexed Places ready to roll.

    So, like the title says, a very minor update. Thanks, as always, for checking things out.

    Thursday, March 1, 2018

    Organizing an RPG Campaign with TiddlyWiki

    This is rambly because I touch on several different topics related to TiddlyWiki (TW5). As I mentioned in my last post about using this software, I'm doing a sort of in-house review of how I've used it in the past to keep track of game-related notes. The first thing I want to touch on today is the good and bad of using TiddlyWiki.
    • It's simple to record textual information and apply basic formatting like headers or bullets. If you can remember a half-dozen bits of markup,  you can probably create an easy-to-read wiki.
    • It's less easy to apply more complex formatting, like tables. While there's markup to support advanced HTML and apply CSS, unless you have some understanding of these subjects, it's a little time-consuming.
    • TiddlyWiki is great at linking up disparate bits of information, and tags are awesome tools for structuring your data. In fact, I'm going to talk a little bit more about tag organization in a bit.
    • Updating information at the gaming table can be challenging. Switching between view and edit mode for individual tiddlers, especially if you use transclusion, can be a big distraction.
    So, where does that leave me in my thinking? First, all background material for my campaigns is going into TiddlyWiki. For me, it's the ideal repository for historic, governmental, NPC, religion, regional, and city data, as well as other general documents. I'll also use it for rules notes and system information that I need to keep handy. When it comes to specific encounter and session planning, things get a little fuzzier. I've done sessions where literally everything is stored in TiddlyWiki, and it just doesn't work in all cases. Scrolling back and forth to find specific information on a creature for an encounter or notes on a room in a dungeon is more of a distraction than a boon. I think the breakdown for me is something like this:
    • The session outline/summary goes into TiddlyWiki.
    • Locale descriptions get wikied.
    • Encounter details and stat blocks get committed to paper.
    Managing an encounter or combat is so much simpler when you can scribble down hit point updates, changes to the environment, or conditions without worrying about which tiddler you need to edit and how stuff needs to be formatted. If data does need to be updated in TiddlyWiki, I think a journal summary of the changes (which can double as a session log), is the way to go.

    Now that I have a general idea what I want to store, I can think a bit about how to do it more effectively. I've been toying with my blank campaign wiki a bit over the last few days. Specifically, I've been tweaking tags and sidebars. Tags are labels you can apply to any tiddler, and they can also be tiddlers themselves. Sidebars are navigation panels to the right side of the story area (where open tiddlers are displayed). By default, TiddlyWiki has four sidebars:
    • Open displays a list of tiddlers that are currently open.
    • Recent shows a historic list of tiddler activity.
    • The Tools panel gives you access to a bunch of TiddlyWiki functionality.
    • The More sidebar lists specific tiddler categories: tags, missing, recent, orphans, etc.
    The real power here is you can add custom sidebars, and I'm going to use them to add three tables of contents to my notes. Based on past games and the thinking above, the data I store falls into three broad categories: Campaign notes about the game world, System documents for house rules and mechanics, and Wiki parts like templates and blank sample tiddlers. So, step one is to create three tiddlers called Campaign, System, and Wiki, and tag each one with $:/tags/SideBar, which automatically turns them into sidebars. I'm also going to use system fields in each to put them in the order I want. The list-before field tells TiddlyWiki to show the current tiddler before the one listed in the field; list-after means list it after (duh). The image to the left shows my new custom sidebar layout with my three tiddlers front and center. One side note: I also tag each of these tiddlers with contents, which is not the same as the Contents tiddler. I'll talk about this in a bit.

    So, what goes into these three tiddlers? As you might guess, a table of contents (TOC) of everything tagged with campaign, system, or wiki. Creating an expandable TOC is simple:

         {{||H3}}
         <div class="tc-table-of-contents">
             <<toc-selective-expandable "campaign" "sort[title]">>
         </div>
    
         {{contents}}
    

    This bit of markup has a template that shows a header, uses a built-in macro to create the campaign TOC, sorted by title, and, finally, transcludes the contents tiddler (which, if you remember, tags all three of the sidebar tiddlers).

    Confused yet? The reason for this bit of trickery is to avoid tagging a sidebar with any tag that might show up in its TOC. That creates a recursive loop that causes Bad Things (TM) to happen. Using this method, I can quickly access the sidebar tiddlers. The Contents tiddler I mentioned earlier contains TOC listings for the campaign, system, and wiki tags and serves as the default TiddlyWiki homepage.

    The final step in all this is creating tiddlers for the top level tags in each category. If you look at the sidebar image above, you can see some of the tags I've created, and how the toc-selective-expandable macro works. Briefly, each entry, bestiary, for example, is a tiddler tagged with campaign that contains a {{||DLIST}} template. Anything tagged with bestiary is automatically categorized under the appropriate tag, as you can see in the expanded npc entry, which shows Agent Blue both as an NPC, and as a gvtnpc, my shorthand for government NPC.

    Now, this is not *exactly* the behavior I want. If I have 200 NPCs, the underlying tags are going to get lost in the shuffle. I may end up adding a layer here and only tag NPC tiddlers with the appropriate sub-tag.

    OK, so this is longer than I expected, but I hope it's shown you some of the power of TiddlyWiki (or offered some useful advise if you're already a convert).

    Sunday, February 25, 2018

    TiddlyWiki - Templates

    I recently finished running two campaigns: Daruna, which ended in an epic battle that brought things to a satisfying conclusion, and the Colony, which was... less good. As part of my post-campaign shutdown process, I take a look at the TiddlyWiki for each campaign to see if I can improve my GM notes and recordkeeping. As usual,  I find some new features and tricks that I roll back into my customized empty GM wiki. Today, I'm going to talk a bit about templates for TiddlyWiki.

    Friday, February 23, 2018

    Tile of the Week #113

    Here is today's Tile of the Week entry. This is the fourth of four tiles that use a high-density room/corridor style. I have a full set of similar tiles in the pipeline.

    Tile of the Week 113 - Player



    All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

    And here's a preview of one of the upcoming High Density geomorph sets.


    Thursday, February 22, 2018

    The Colony - Down for the Count

    Sadly, it looks like this game is done. We've been experiencing some significant player ennui over the last month or so, and I feel like I'm paddling against the current to keep the campaign running. I'm going to have a talk with the remaining players to see if we can find a path forward, but I think we're probably below critical mass. For now, I'm going to forget about it and play some Path of Exile.


    Tuesday, February 20, 2018

    TiddlyWiki - Lists and Fields

    I've written a few posts about using TiddlyWiki 5 (TW5) to manage campaign notes.  Recently, I've been playing around with lists and tags in hopes of better organizing some categories of information, specifically, NPCs.

    A quick summary of the TW5 features I'll talk about today for those who are unfamiliar:
    • TW5 is a single-file wiki you can keep on your computer.
    • It stores chunks of information, called tiddlers, you can link together.
    • A markup language makes it simple to format (most) content.
    • You can tag tiddlers with labels that are also tiddlers.

    Monday, February 19, 2018

    The Colony - A Speedy Advance to Failure

    Crossbow bolts from the dark tunnels ahead put the party on high alert. They've been here before, and know they're at a disadvantage against foes that can see in the dark.

    Friday, February 16, 2018

    Tile of the Week #112

    Here is today's Tile of the Week entry. This is the third of four tiles that use a high-density room/corridor style. I have a full set of similar tiles in the pipeline.

    Tile of the Week 113 - Player



    All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

    Thursday, February 15, 2018

    The Colony - Rescue Efforts

    After Rennard falls into some sort of trap or illusion, the group starts immediate rescue efforts. This is a relatively brief update because the party wasn't really sure what they were dealing with.

    Start Date: August 25th, morning
    Start Status: Paladin Dive Competition
    Start Location: ???

    Adventuring: Rennard, Jinx, Brigg, Smoke, Zenobe
    At the Tulip: Castor, Hagan, Xon, Aaron