Tuesday, March 11, 2014

Nameless Coast - First Hexes

I've spent some time this past week getting organized and doing some map tweaks to get moving on this project. I'm using TiddlyWiki 5 to record ongoing developments, along with a spreadsheet to provide a tabular look at the various groups that come out of the group / event simulation I'm doing.

Monday, March 10, 2014

Wilds - Brute Squad? No Brute-Bridge!

After a fiery introduction the party has taken the initiative, for now, from the shaggy foes. Will the group follow Raúguey's bold leap into the next hall, or will they die of smoke inhalation? Let's find out!

Friday, March 7, 2014

Tile of the Week #2

The latest Tile of the Week entry. This is a more random-dungeon style entry, with several secret passages, a nice slime-room, and a large, fancy room with lots of pillars, statues, and fountains/pools.

Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, March 6, 2014

Wilds - That's the way we do it in Blackpool!

In which a very poor tactical situation is turned on its head, possibly leading to another poor tactical situation.

Wednesday, March 5, 2014

TiddlyWiki 5 - How Does This Work?

A few years ago, I wrote a two part tutorial on using TiddlyWiki (part 1 and part 2). Time marches on, and there's a new version of TiddlyWiki available in beta form, TiddlyWiki 5. I decided it was time to check it out, because it's pretty and modern and has a huge amount of functionality out of box. This post is an ongoing collection of summary notes about my experiences switching over to TW5 from classic. It'll be updated as I work through various features.

Tuesday, March 4, 2014

Nameless Coast - An Update (of sorts)

No, I didn't give up on this project. I've been working out how exactly I'm going to be mapping this out, and my first snag was applying some sort of coordinate system to the map. The tool I used to lay out the initial map didn't include a coordinate option, and I was trying to avoid doing it all by hand in Gimp. After messing with other hex tools I finally bit the bullet and did it the old-fashioned way. 2500 hexes later...