Saturday, June 23, 2012

Diablo 3 - Act II - Books and Dungeons


The second in a series of articles outlining the book and dungeon achievements in Diablo 3 act by act. This is, obviously, the Act II listing. You can find more Diablo 3 pages here.


Friday, June 22, 2012

Diablo 3 - Act I - Books and Dungeons

Sometimes you just want a concise list instead of a wiki. This is a reasonably complete list of locations for all Diablo 3, Act I books and dungeons that are used for achievements. It does not include the bestiary lore, since that's dependent on killing monsters, not drops. You can find more Diablo 3 pages here.

Wednesday, June 20, 2012

Hexmaps Again - Round Three

Another sample hexmap, using the latest revision of the tables I'm working on. As you can probably tell I've added support for placing settlements, ruins and lairs, and a few other features. I've also modified the ocean generation process a bit, so it looks more like ocean instead of fjord-world.

Enjoy!

Tuesday, June 19, 2012

The Hexmap and Reality - Answer

Earlier today I posted up a map challenge asking people to ID what they thought a rough hexmap represented. Here's the answer:

The Hexmap and Reality

I've been thinking about hex maps and outdoor adventures quite a bit recently, mostly because I've been working on a random terrain generator that, hopefully, will produce not-terrible maps. I decided to try an experiment, so... Take a look at this map and try to guess what it represents. The scale is 20 miles / square (yes I'm lazy and used stagger squares instead of hexes -- sue me). Terrain is:
  • Pale green - plain
  • Drab green - scrub
  • Light green - light woods
  • Dark green - forest
  • Tan - hills
  • Brown - mountains
  • Light blue - wetland/coast
  • Dark blue - ocean

Click for larger view

I'll post up the answer a bit later.

Monday, June 18, 2012

Random Hex Terrain II

Another map generated by the random generator I mentioned earlier today. This one started in wetlands, and  has a fair amount of ocean. I think it looks fairly solid, no real why is that there spots.
It's getting better. I've been visualizing these maps as 25 to 30 mile hexes, so about 375-400 miles across and 250-300 miles north-south.

Random Terrain Generator

I mentioned in a recent post that I was working on a set of random tables for terrain generation. The tables themselves aren't quite ready for use; at the moment they only exist as an Excel spreadsheet; but I did spend an hour to build a small test map. Once I had the raw map done on graph paper, I used Hexographer to create a legible map.