Saturday, June 2, 2012

Homicide: Probable Cause

This is another turn of my ongoing Mythic GM solo game. I've made a couple changes to how I'm tracking this let's play, mostly to keep the turns focused on action rather than filling them with the game context. I've created a single page I'll be using to track the details of the game from the Mythic perspective. You can find the context right here. Note you can also see the posts in this series, in order, on the index page. I update that about once a week, depending on post frequency. Right enough about administration, on to the game.

Minecraft - The Tower

Just a short one today. I've set up the core of the ground to sky tower I set as a goal for my current let's play Minecraft. Standing atop this thing really gives you a new sense of the phrase 'reach for the sky'.

The Tower

Friday, June 1, 2012

Fire Swarm

One might expect a creature known as a Fire Swarm to be some sort of elemental being of flame and heat. Nothing could be further from the truth.

Stats and Such

This is just a reiteration of the method I use for describing items, creatures, and encounter details in a quasi system-free way. I use the Fate RPG ladder of difficulties to describe the attributes, skills, abilities, and features of whatever it is I'm talking about. The Fate ladder looks like this:

Value Descriptor
+6    Legendary
+5    Epic
+4    Superb
+3    Great
+2    Good
+1    Fair
 0    Average
-1    Mediocre
-2    Poor
-3    Terrible
-4    Abysmal

This is the same system as the one I used throughout my posts on my old blog, the RPG Dumping Ground, and it served me well. It's pretty easy to port various things described in this manner to other systems since the ladder provides both a numeric and descriptive reference.

Thursday, May 31, 2012

Minecraft - Infrastructure

Digging a lot of holes in the ground, that's what it's been. I've been working on getting Minecraft infrastructure in place to support building operations, and things are proceeding nicely. If you recall I set some rules for building and goals to achieve when I started this build. I've made some progress on this and refined rule three, here are the results.

Wednesday, May 30, 2012

Homicide: Mommy Knows

The next turn in my ongoing Mythic GM solo game begins as Evan and Jeff wrap up their interview with Mike Lewis, property manager at College Place Apartments (yeah I just made that up, who's going to argue in a solo game?) We were left with two likely courses of action:
  • Find out more about the mystery person in the rental office, who popped up as an altered scene element in the last turn.
  • With Lewis's permission, look around Michelle Allen's apartment, since she is the owner of the actual murder scene (her car).
The current context looks like this (after a few tweaks post-session):

Tuesday, May 29, 2012

Minecraft: Build Again!

So it begins, my second Minecraft let's play build. I've done a bit of work on this in the background, and have a few pictures to show off where things are headed: