This is just a reiteration of the method I use for describing items, creatures, and encounter details in a quasi system-free way. I use the Fate RPG ladder of difficulties to describe the attributes, skills, abilities, and features of whatever it is I'm talking about. The Fate ladder looks like this:
Value Descriptor
+6 Legendary
+5 Epic
+4 Superb
+3 Great
+2 Good
+1 Fair
0 Average
-1 Mediocre
-2 Poor
-3 Terrible
-4 Abysmal
This is the same system as the one I used throughout my posts on my old blog, the
RPG Dumping Ground, and it served me well. It's pretty easy to port various things described in this manner to other systems since the ladder provides both a numeric and descriptive reference.
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