By request, here's some of the background on my Wilds game. It's fairly brief, because this game was proposed as a dungeon crawler, so there wasn't great need for world-building. This post covers local geography and the main population centers nearby.
Sunday, March 2, 2014
Friday, February 28, 2014
Tile of the Week #1
If you follow my blog, you probably know that I produce Dungeons in Blue, geomorphs for the virtual tabletop. When I work on these I'm usually building them a sheet at a time, which can be daunting sometimes. I decided to start doing some individual tiles and this is the result. I'll be (trying) to post up a tile each week, providing both GM and player versions and covering the usually quarter/half/full sizes as usual. Without further ado, here's the first entry, a quarter-sized cavern tile.
I'm also playing with a show / hide button here, so if things look wonky or a tile is missing, have patience (edit: looks like that's working, if not, please let me know).
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
PS - in case it's not clear, you can right-click / save and download these images.
![]() |
Player Version |
I'm also playing with a show / hide button here, so if things look wonky or a tile is missing, have patience (edit: looks like that's working, if not, please let me know).
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
PS - in case it's not clear, you can right-click / save and download these images.
Wilds - Hard-headed
Start Date: August 29, Year of the Badger, mid-morning
Start Status: Where there's fire...
Start Location: Blackpool Maze
Start Status: Where there's fire...
Start Location: Blackpool Maze
Thursday, February 27, 2014
Nameless Coast - Group Events
Last post I laid out some general thoughts on how I was going to populate the Nameless Coast with groups. Part of that process is having events occur to groups over the course of time. Here's a start on a list of events that might show up.
- New Arrivals - additions to the group.
- Group Division - splitters!
- Resource Exhausted - time to move on?
- Resource Discovery - time to settle down?
- Natural Disaster - trouble at the mill!
- Disease - bring out your dead!
- Scarce Food Supply - so hungry.
- Rich Food Supply - so fat.
- Internal Conflict - Economic - the rich get richer, the poor get poorer.
- Internal Conflict - Social - that ain't right!
- Internal Conflict - Military - we're takin' over, see?
- Internal Conflict - Religious - kill the heretic!
- External Conflict - Economic - your stuff, give it to us!
- External Conflict - Social - death to vermin.
- External Conflict - Military - we'll call it a police action.
- External Conflict - Religious - kill all the heretics!
- Trade Alliance - nice stuff you have there.
- Military Alliance - two are stronger than one.
- Social Alliance - why can't we be friends?
- Religious Alliance - what's so funny 'bout peace, love, and understanding?
Wednesday, February 26, 2014
Nameless Coast - Arrival
In the last Nameless Coast post, I outlined the major races I was going to use in this little sandbox. Over the last few days I've laid out a basic method of populating the area and tweaked the races tables to suit. Now I have a plan.
Tuesday, February 25, 2014
Wilds - Get Killed With Fire?
Last time the party discovered a fortified hall, complete with arrow slits. Wonder how this is going to turn out? My guess is poorly for someone.
Sunday, February 23, 2014
Major Races of the Nameless Coast
Since the last Nameless Coast post I did a bit of thinking about how to introduce population groups into the area and use these groups to drive the development of hex contents. Today I sketched out a quick table of the major races I'm going to use for this, and some broad categories to assign to these groups.
Subscribe to:
Posts (Atom)