Friday, February 28, 2014

Wilds - Hard-headed

Start Date: August 29, Year of the Badger, mid-morning
Start Status: Where there's fire...
Start Location: Blackpool Maze

Thursday, February 27, 2014

Nameless Coast - Group Events

Last post I laid out some general thoughts on how I was going to populate the Nameless Coast with groups. Part of that process is having events occur to groups over the course of time. Here's a start on a list of events that might show up.
  • New Arrivals - additions to the group.
  • Group Division - splitters!
  • Resource Exhausted - time to move on?
  • Resource Discovery - time to settle down?
  • Natural Disaster - trouble at the mill!
  • Disease - bring out your dead!
  • Scarce Food Supply - so hungry.
  • Rich Food Supply - so fat.
  • Internal Conflict - Economic - the rich get richer, the poor get poorer.
  • Internal Conflict - Social - that ain't right!
  • Internal Conflict - Military - we're takin' over, see?
  • Internal Conflict - Religious - kill the heretic!
  • External Conflict - Economic - your stuff, give it to us!
  • External Conflict - Social - death to vermin.
  • External Conflict - Military - we'll call it a police action.
  • External Conflict - Religious - kill all the heretics!
  • Trade Alliance - nice stuff you have there.
  • Military Alliance - two are stronger than one.
  • Social Alliance - why can't we be friends?
  • Religious Alliance - what's so funny 'bout peace, love, and understanding?
More to come.

Wednesday, February 26, 2014

Nameless Coast - Arrival

In the last Nameless Coast post, I outlined the major races I was going to use in this little sandbox. Over the last few days I've laid out a basic method of populating the area and tweaked the races tables to suit. Now I have a plan.

Tuesday, February 25, 2014

Wilds - Get Killed With Fire?

Last time the party discovered a fortified hall, complete with arrow slits. Wonder how this is going to turn out? My guess is poorly for someone.

Sunday, February 23, 2014

Major Races of the Nameless Coast

Since the last Nameless Coast post I did a bit of thinking about how to introduce population groups into the area and use these groups to drive the development of hex contents. Today I sketched out a quick table of the major races I'm going to use for this, and some broad categories to assign to these groups.

PBE Games: New One Page / Uncommon Ground

The latest PBE Games releases since the last update, starting with a few new One Page tables:
Numbers 15 and 16 complete the terrain and hazard tables I started with One Page #8. Pack #3 is a bundle deal offering One Page numbers 11 to 15 at a discount.

I've also released several new Uncommon Ground texture packs:
  • Lunar is an irregular stone surface with a monochromatic appearance.
  • Sand Burn is a grainy stone surface.
  • Wooden Waves depicts smooth-grained wood with wave-like darker lines.
All Uncommon Ground textures are licensed for personal or commercial use. You can see the license right here. Here are the preview image for these new textures.

Lunar
Sand Burn

Wooden Waves

That's it for this update. Thanks for reading!

Friday, February 21, 2014

Wilds - It's a Trap!

After being stymied by the pool at the bottom of the eastern stairs, the party decides to close things up and backtrack to the other stairs, hoping for drier ground.