Start Date: August 29, Year of the Badger, mid-morning
Start Status: Where there's fire...
Start Location: Blackpool Maze
Friday, February 28, 2014
Thursday, February 27, 2014
Nameless Coast - Group Events
Last post I laid out some general thoughts on how I was going to populate the Nameless Coast with groups. Part of that process is having events occur to groups over the course of time. Here's a start on a list of events that might show up.
- New Arrivals - additions to the group.
- Group Division - splitters!
- Resource Exhausted - time to move on?
- Resource Discovery - time to settle down?
- Natural Disaster - trouble at the mill!
- Disease - bring out your dead!
- Scarce Food Supply - so hungry.
- Rich Food Supply - so fat.
- Internal Conflict - Economic - the rich get richer, the poor get poorer.
- Internal Conflict - Social - that ain't right!
- Internal Conflict - Military - we're takin' over, see?
- Internal Conflict - Religious - kill the heretic!
- External Conflict - Economic - your stuff, give it to us!
- External Conflict - Social - death to vermin.
- External Conflict - Military - we'll call it a police action.
- External Conflict - Religious - kill all the heretics!
- Trade Alliance - nice stuff you have there.
- Military Alliance - two are stronger than one.
- Social Alliance - why can't we be friends?
- Religious Alliance - what's so funny 'bout peace, love, and understanding?
Wednesday, February 26, 2014
Nameless Coast - Arrival
In the last Nameless Coast post, I outlined the major races I was going to use in this little sandbox. Over the last few days I've laid out a basic method of populating the area and tweaked the races tables to suit. Now I have a plan.
Tuesday, February 25, 2014
Wilds - Get Killed With Fire?
Last time the party discovered a fortified hall, complete with arrow slits. Wonder how this is going to turn out? My guess is poorly for someone.
Sunday, February 23, 2014
Major Races of the Nameless Coast
Since the last Nameless Coast post I did a bit of thinking about how to introduce population groups into the area and use these groups to drive the development of hex contents. Today I sketched out a quick table of the major races I'm going to use for this, and some broad categories to assign to these groups.
PBE Games: New One Page / Uncommon Ground
The latest PBE Games releases since the last update, starting with a few new One Page tables:
I've also released several new Uncommon Ground texture packs:
That's it for this update. Thanks for reading!
- One Page #15: Jungle Features and Hazards
- One Page #16: Wetlands Features and Hazards
- One Page Pack #3
I've also released several new Uncommon Ground texture packs:
- Lunar is an irregular stone surface with a monochromatic appearance.
- Sand Burn is a grainy stone surface.
- Wooden Waves depicts smooth-grained wood with wave-like darker lines.
Lunar |
Sand Burn |
Wooden Waves |
That's it for this update. Thanks for reading!
Friday, February 21, 2014
Wilds - It's a Trap!
After being stymied by the pool at the bottom of the eastern stairs, the party decides to close things up and backtrack to the other stairs, hoping for drier ground.
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