I'm starting to feel like this game has gotten a bit sloppy, so I'm going to do some bookkeeping and clean up and organize things a bit. There are a bunch of open threads, some of which may be irrelevant or easily closed off, and I want to be sure the main summary page is up to date.
Wednesday, July 4, 2012
Tuesday, July 3, 2012
Hexmap in Progress - Part II
I've done some additional map generation on this map, after tweaking the tables a bit more. I really need to sit down and rebuild the special sites tables to cover civilized vs. uncivilized lands. I also need to remember to follow my own rules, as I sometimes forget to check for special features in a hex, leaving me with too much blank space.
Monday, July 2, 2012
Island Forge Goes Live
Nyhm, the developer of Island Forge, dropped me a note to announce the game's full launch today. I wrote a couple of articles about the game a while back, and really do need to finish off that island I've been working on!
Anyhow, you can read the full announcement from the developer right here.
Anyhow, you can read the full announcement from the developer right here.
Diablo 3 - Worst. Armor. Ever.
Seriously. I get the whole, different looks for different people, but tell me please, who the heck wants to look like this? Unless demons have nightmares about clowns in the closet, this is about the worst design I've seen.
Saturday, June 30, 2012
Hexmap in Progress
This is another iteration of my hexmap random generator project. I decided to throw this out as a work in progress, so you can see how things have been working out. This map is about a third-done, and I've changed up the process I'm using a bit.
Friday, June 29, 2012
Diablo 3 - Act IV Books and Dungeons
The final chapter in the four part series outlining the books and dungeons required for various campaign achievements in Diablo 3. These entries cover Act 4. As always, the index is a good place to look for other Diablo 3 stuff.
Thursday, June 28, 2012
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