Wednesday, June 27, 2012

Tuesday, June 26, 2012

Homicide - Long Time, No Body

It's been a while since we've checked in on our detectives. I blame Diablo 3. Let's dive back in and get things moving!

When we left, Detectives Stacy and Long had just found Michelle Allen dead in her own apartment; an unexpected twist, since the pair were beginning to suspect she was was Scott Marin's murderer. The fact that she's dead doesn't mean she isn't, but a dead murderer isn't very satisfying. We'll press on.

Monday, June 25, 2012

Minecraft - Work in Progress

Lest you think I've forgotten about my Minecraft let's play build, here's an update. There's not a ton of visible progress, because my giant tower project has been consuming huge piles of blocks. Since I've decided to emphasize glass on the top floors, this means digging sand, then cutting wood, and then melting sand to glass.  Did I mention it was a lot of blocks?

Saturday, June 23, 2012

Diablo 3 - Act II - Books and Dungeons


The second in a series of articles outlining the book and dungeon achievements in Diablo 3 act by act. This is, obviously, the Act II listing. You can find more Diablo 3 pages here.


Friday, June 22, 2012

Diablo 3 - Act I - Books and Dungeons

Sometimes you just want a concise list instead of a wiki. This is a reasonably complete list of locations for all Diablo 3, Act I books and dungeons that are used for achievements. It does not include the bestiary lore, since that's dependent on killing monsters, not drops. You can find more Diablo 3 pages here.

Wednesday, June 20, 2012

Hexmaps Again - Round Three

Another sample hexmap, using the latest revision of the tables I'm working on. As you can probably tell I've added support for placing settlements, ruins and lairs, and a few other features. I've also modified the ocean generation process a bit, so it looks more like ocean instead of fjord-world.

Enjoy!

Tuesday, June 19, 2012

The Hexmap and Reality - Answer

Earlier today I posted up a map challenge asking people to ID what they thought a rough hexmap represented. Here's the answer: