Saturday, June 23, 2012
Diablo 3 - Act II - Books and Dungeons
The second in a series of articles outlining the book and dungeon achievements in Diablo 3 act by act. This is, obviously, the Act II listing. You can find more Diablo 3 pages here.
Friday, June 22, 2012
Diablo 3 - Act I - Books and Dungeons
Sometimes you just want a concise list instead of a wiki. This is a reasonably complete list of locations for all Diablo 3, Act I books and dungeons that are used for achievements. It does not include the bestiary lore, since that's dependent on killing monsters, not drops. You can find more Diablo 3 pages here.
Wednesday, June 20, 2012
Hexmaps Again - Round Three
Another sample hexmap, using the latest revision of the tables I'm working on. As you can probably tell I've added support for placing settlements, ruins and lairs, and a few other features. I've also modified the ocean generation process a bit, so it looks more like ocean instead of fjord-world.
Enjoy!
Enjoy!
Tuesday, June 19, 2012
The Hexmap and Reality - Answer
Earlier today I posted up a map challenge asking people to ID what they thought a rough hexmap represented. Here's the answer:
The Hexmap and Reality
I've been thinking about hex maps and outdoor adventures quite a bit recently, mostly because I've been working on a random terrain generator that, hopefully, will produce not-terrible maps. I decided to try an experiment, so... Take a look at this map and try to guess what it represents. The scale is 20 miles / square (yes I'm lazy and used stagger squares instead of hexes -- sue me). Terrain is:
I'll post up the answer a bit later.
- Pale green - plain
- Drab green - scrub
- Light green - light woods
- Dark green - forest
- Tan - hills
- Brown - mountains
- Light blue - wetland/coast
- Dark blue - ocean
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Click for larger view |
I'll post up the answer a bit later.
Monday, June 18, 2012
Random Hex Terrain II
Another map generated by the random generator I mentioned earlier today. This one started in wetlands, and has a fair amount of ocean. I think it looks fairly solid, no real why is that there spots.
It's getting better. I've been visualizing these maps as 25 to 30 mile hexes, so about 375-400 miles across and 250-300 miles north-south.
It's getting better. I've been visualizing these maps as 25 to 30 mile hexes, so about 375-400 miles across and 250-300 miles north-south.
Random Terrain Generator
I mentioned in a recent post that I was working on a set of random tables for terrain generation. The tables themselves aren't quite ready for use; at the moment they only exist as an Excel spreadsheet; but I did spend an hour to build a small test map. Once I had the raw map done on graph paper, I used Hexographer to create a legible map.
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