First the rule refinement. Originally I said all structures must include at least one non-flat surface. I'm refining that a bit, to no rectangular cuboid structures. A rectangular cuboid, for the geometry challenged, is a solid with six rectangular faces. Most boxes are rectangular cuboids. Of course that rule applies to surface structures. The Morlock mines are full of rectangular cuboids.
Next some progress. I started off securing a food source, a wheat farm. If you read any of my previous build the basic structure is the same, just underground. Another thing I'm trying to do this build is make liberal use of signs. Given the scale of the surface structures (a ground to skybox building for example), there are going to be some pretty extensive tunnels and passages beneath the surface. I don't want to get lost!
I've also started building out the tree farms, and two of four are now complete (the four varieties required are regular hardwood, pine, birch, and jungle), though actual production is slow thus far. Birch, in particular is slow to get started because the average number of saplings dropped per tree is pretty low.
|Tree farm - starting up|
|Tree farm - in action|
|Turf facility on the surface|
For those that don't play Minecraft, grass blocks are generated on the surface and grass spreads from grass blocks to neighboring exposed earth blocks. To get grass underground you have to give it a path to follow.
The best thing about the turf facility was it lead me to the discovery of an abandoned mine near my build site. Abandoned mines are a rich source of materials, wood, fence, rail tracks, poisonous spiders... well we could do without the poisonous spiders. I've started securing this area and stripping it bare. I've also discovered two monster spawners in there that should serve as a nice source of food for my required monster trap.
|The bottom of the mine|
That's about it for now. I'm planning on taking a break from Minecraft and doing some work on my Island Forge island, work that was interrupted by the Torchlight 2 beta weekend.