Monday, August 18, 2014

The Wilds - Friends?

The party has established peaceful contact with the inhabitants of Tragor's Hold, but they only have a foot in the door. Can they negotiate with their scanty resources? Let's find out.

Friday, August 15, 2014

Tile of the Week #25

The latest Tile of the Week entry. This and the next few week's entries are going to be quarter-tile intersections. This one is a fortified four-way, with some special treats in store for the unwary traveler.

Thursday, August 14, 2014

The Wilds - Foot in the Door

The party is trying to negotiate with the locals they've encountered, with limited success.

Monday, August 11, 2014

The Wilds - Murder-hobos at the gate

The party has stumbled across a small settlement protected by a palisade on their travels. Rather than killing everyone, they decide to parlay. After a few weeks in the woods, dungeon, and death pit, they're looking a little rough. We'll see how this goes.

Friday, August 8, 2014

Tile of the Week #24

The latest Tile of the Week entry. This week it's a natural grand cavern crossed by a small rock-strewn river. What's that on the river bottom?

Tile #24 Player Version

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, August 7, 2014

The Wilds - Path, No Shrubbery

The relatively fresh trail puts the party on alert. Most of the group want to follow the trail south, away from the bog, but Maro and Saurabh want to check out the northern path too. Dagmarten agrees to go with the pair and they head north. Their plan is to follow it for an hour at most and see what they can see. The others poke around the woods along the edge of the bog and curse the rain while they wait for the trio to come back.

Monday, August 4, 2014

Wilds - Pathless

With the sun already past noon, but with easier terrain ahead, the party pushes westward in hopes of finding more signs of old roads, buildings, or ruins. As they travel the lynx kits, now well on their way to full-grown, range out and away from the party, restless with the slow pace and lack of food. Prey has been scarce among the pines, and both kits are looking a bit thin. Rawon's view from the hill-top proves optimistic. The ground ahead is lower, but ridges and dips make straight-line travel tough. The next four or five hours are slow going, and more than once the party finds itself drifting off course north or south. As evening comes on the terrain finally softens, in more ways than one. The hills turn to gentle slopes, but the dips become boggy and wet, with pools of dark-stained water forming in the lowest areas.