Monday, September 1, 2014

The Wilds - Ill-met by Starlight

After finding the corpses, and Maro's weird experience attempting to speak with one of the dead, the party is... freaked out. "We gotta get out of this place," mutters Durego.

Friday, August 29, 2014

Tile of the Week #27

The latest Tile of the Week entry. Number 27 is a four-way crossing with some heat. Who knows what that statue is, perhaps the demon lord of lava and flame.

Thursday, August 28, 2014

Wilds - Rivers: Nature's Roadways

Stymied by the lake and river to the south, the party turns east, following the river's course in hopes of finding a ford that will allow passage. Almost immediately, they regret this choice. The shores of the lake and river's banks prove to be swampy, overgrown, and wet; the group has to hack and force a winding path through clinging briars, soggy reeds, and dense stands of willow and birch. Ingvild finds a nice pool of quicksand, and Rocky the mule narrowly avoids another. It takes the rest of the afternoon to progress only a few miles along the treacherous riverbank.

"At least it's not raining," mutters Dagmarten, as the group skirts another boggy pool.

"Looks like some high ground ahead," says Ohwatoo, leaning heavily on his staff. "Maybe we can see a better way to proceed, or at least find a drier camp site for tonight. I don't know about anyone else, but I'm beat."

"Looks like Rawon might have the same idea."

The main body of the group halts while the Elf and Mordikarr head for the top of the low hill. Oddly, they stop before they reach the top, turn, and return to the party, moving quickly. "We found a body up there. It looks... strange. Dried out and wasted. What do you want to do?"

"We should check it out, but quickly. It's getting late, and we'll need to find someplace dry to camp." Durego slaps his neck, leaving a bloody smear behind. "Curse these bugs!"

The party approaches the hill, weapons drawn. Calling it a hill is an exaggeration, the entire thing is only thirty feet high. Four or five big oaks rise above the lesser growth around the mound, creating a patch of dense shade beneath their boughs. The human remains are as Rawon described, dried out and leathery. "That seems unusual," says Ohwatoo. "With so much moisture here, shouldn't it be rotted instead of dessicated?"

"I'd think so, but..." Durego pauses, then gestures. "There's another." The second set of remains is older, almost a skeleton, and appears to be something other than human [gnoll perhaps]. "I don't like this at all," mutters the cleric.

"If you don't like that, you're really not going to like this," calls Ra├║guey, who is standing with Ingvild by one of the oaks. He points to the trunk, where another set of remains [human this time] are tied to the trunk with thick ropes. Again the corpse is dried out and leathery.

"There are more ropes here," says Maro, gesturing at another of the trees.

"Something leave trail here," calls Mordikarr from the eastern side of the hill. "Something big. No can say what, but big."

"Maybe we don't want to follow the river after all," says Gorvil.


The signs of passage to the east are difficult to read. The tracks are large but mostly washed away by recent weather. There is no regular trail to follow, nor are your trackers certain how many creatures made the tracks. Whatever left them is fairly large though. The trail seems to go more or less east, away from the river, which bends southeast here.

There are a half-dozen sets of remains on the hill, some human, some gnoll, some unknown. Some are little more than bones, which are curiously soft and crumbly, others are more intact, with leathery skin and dried out hair still intact. Most are wearing some sort of clothing, though there are no valuables, weapons, or armor. It's hard to say how long they've been there, given their unusual condition.

It's getting late. You need to figure out a course of action, and find a place to camp soon.

End Date: September 14, Year of the Badger, evening
End Status: Bring out your dead?
End Location: The Wilds

And here's the latest wilderness map in all its glory.

Click for larger image

Tuesday, August 26, 2014

PBE Games - August Releases

This is just a quick catch-up post on the latest releases from PBE Games. August has been heavy with Uncommon Ground texture packs, and One Page tables. but that's going to change soon, with the release of a new round of Dungeons in Blue geomorphs this week. Here's the already released:

  • Shale Swirl - is a smoothly textured stone pattern with a swirling color scheme.
  • Liquified -shows a flowing stone texture with a soft, monochromatic finish.
  • Tiger - a striped stone pattern with a grainy surface.
  • Sheen - is a smooth stone surface with a flowing, somewhat shiny pattern.
  • Ravaged - is a rough and mottled stone surface.
  • One Page #20 - Strange Writings - twenty odd books, scrolls, and tomes for your game, each with a minor hook.
  • One Page Pack #4 - A discount bundle containing One Page #16 - #20.
  • The One Page Big Deal - An even larger bundle containing One Page #1 - #20.

Uncommon Ground Shale Swirl preview
As I mentioned, there will be three new Dungeons in Blue geomorph sets out this week, sets V, W, and X (curse you alphabet with a non-divisible by three letter count!), which will add 35+ new tiles to the collection. Sets Y and Z will be a bit different. Each contains four double- or quad-sized tiles containing some larger rooms and caves.Of course they have the usual entry and exit layout so they connect up to the rest of the series correctly.
Dungeons in Blue Set V preview
So... that's it for now. Thanks, as always, for reading.

Monday, August 25, 2014

Wilds - Into the Trees

After leaving Tragor's Hold, the party headed southwest, intent on finding a path to Blackpool Maze. However the more cautious members of the party are still pushing for a return to town to restock and resupply.

Friday, August 22, 2014

Weekend Reading

A while back, I posted up some links to a pair of novels written by my good friend and fellow gamer, Micah R. Sisk. Here are two more!

Born Into Shadows - Five posthumans working as a crew together for the first time are sent on a fact finding mission to a remote and seemingly uninteresting nebula. Their mission: investigate rumors of a large object hidden in the nebula, an object said not to be of modern posthuman design. Only one of the crew knows the identity of the expedition's mysterious backers and...what it is they fear.

Watching the Watcher - A frantic call from a space lane traffic controller is fielded by a helpline representative. Out in the main asteroid belt, stationed on a sophisticated three-kilometer long space habitat, why does the caller find himself utterly alone? Why can't he remember his time away from work? Why does he never leave his cubestation? And why does the helpline rep keep fielding exactly this type of call?

Both are science fiction short stories, both available for less than a buck. Check em out, and while you're there, if horror is more your thing, check out my own short story, Blink of the Light.

Tile of the Week #26

The latest Tile of the Week entry. This is another quarter-tile layout, a not-quite-connected four-way intersection with some stairs included.