Tuesday, April 26, 2016

PBE Games - Not So New Things

I'm so behind on all fronts, including PBE Games news. I haven't published much since the last update, The Sand Coast, but I have put out a couple new products since then. Here's a quick rundown on the latest Dungeons in Blue releases:

All the geomorphs in these sets contain a mix of corridor styles and sizes, and several have cross tile features such as water, sewers and lava. I also tried to include a number of edge geomorphs in each of these sets, since even the best dungeon must end, eventually. Here are previews of each of these sets (one-third scale):

Set J

Set K

Set L

See what I mean about quick?

Tuesday, April 12, 2016

Minecraft - Rebuilt (ish)

It's taken a while, but my new base is (mostly) back up and running. Moving your entire network takes a bit of planning, because once you shut down your ME system, all your stuff is stored in memory modules that you can't access, and all your auto-crafting stuff is offline. You also have to deal with wiring and power (or the lack thereof) issues.

Thursday, April 7, 2016

Assembling Geomorphs in Gimp

As you probably know, I produce a line of geomorph tiles for VTTs called Dungeons in Blue. I was chatting with a customer via email recently, and they asked how to assemble geomorphs into complete maps without using an image editing program. I didn't have a good solution for them and eventually discovered that they felt Gimp was a bit too complex for such as simple task.

Monday, March 28, 2016

Minecraft - A Short Break

I guess I should have posted something before I took a week away from the computer to do some house-sitting! This is a quick update about the stuff I was doing before the break.

Friday, March 4, 2016

Minecraft - Tech Overload

Looking around my shop today, I don't see many changes, but they're there, honest! Last post I set up the core of an Applied Energistics system, but it wasn't completely functional. I spent most of my gaming time this past week expanding and improving the AE system. it's now fully operational, and it has access to all my stored raw materials. Here's what things look like now.

AE Improvements

Tuesday, February 23, 2016

Minecraft Machines and Technology

This week, I think I actually accomplished some stuff in my Direwolf20 mod pack world. Last update, I dealt with some niggling stuff, but I didn't feel like I had much to show for my efforts. There's more to show this week, so without further ado...

Applied Energistics: Beginnings

Friday, February 19, 2016

Hexed Places: The Sand Coast

I've finally managed to dig my way out of other work and put together a new Hexed Places title, the sixth in the series. The Sand Coast is a barren stretch of coastline, complete with its own shipwreck and ruins.

Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex.

For a limited time (*), you can take a buck off the price of the Sand Coast by using this link to make your purchase.

I should also mention DTRPG's slightly confusing Complete Your Collection sale. As I understand it, if you own part of a bundle from any publisher, you can round out the complete product by purchasing the items you're missing at the bundle price. I offer bundle deals for most PBE Games products, so now's a great time to round out your One Page or Dungeons in Blue collection.

(*) Offer expires February 22, 2016