Thursday, April 24, 2014

Wilds - Down, Left, Right?

After finding the dead body spiked to the wall, the party's desire to find the necromancer is further increased, but so is their caution. "It's clear he... it knows we're coming back, so we need to be careful," says Durego.

Saturday, April 19, 2014

PBE Games - Release Update

Here's a quick update on what's new from PBE Games on DriveThruRPG (or RPGNow if you prefer). First up is a new trio of Dungeons in Blue Small Dungeons:
Of course all three maps are available in Map Pack #3 at a discount. If you're unfamiliar with Small Dungeons, each map comes in two flavors, a stand-alone version, and a gemorph ready version that can be connected up with other Dungeons in Blue tiles. Here are the one-third scale previews for these maps, showing the player versions of the two types:

Small Dungeons #7

Small Dungeons #8

Small Dungeons #9
I've also published three more Uncommon Ground textures:
And that's it for newly published stuff. Coming up, I'll have a new set of Dungeons in Blue tiles featuring underground streams and lakes, plus more Uncommon Ground, and a new stand alone dungeon map, Traitors' Cavern. There's a new One Page coming out soon too.

Thanks, as always for reading, happy gaming!

Friday, April 18, 2014

Tile of the Week #8

The latest Tile of the Week entry. This week features an underground lake or sea, with a small dock complex on the shore. I've been messing around with some crate and barrel icons too, so they make an appearance here.

Thursday, April 17, 2014

Wilds - Up and Out!

Exit stage left. Time to get out, recover, and check out the loot. Been away for a bit, this is a bit of a catch-up post.

With the party sorely wounded, it's time: up and out, to camp, rest and recovery. Locky and Mordikarr make a quick check of the hallway to the west while the others get themselves organized, but they see no creatures, owlbear, bugbear, zombie, or other. Locky starts to go north to check out the tree room, but the others are all for leaving, so he reluctantly rejoins the main group.

Friday, April 11, 2014

Tile of the Week #7

The latest Tile of the Week entry. This is a ruined cellar, a house or perhaps a small inn. There's an exterior staircase leading down to this area, and a second ruined staircase that might indicate a hole to the interior upstairs. There are also a few barrels and crates and an old well in the other rooms. It's a bit of a departure from the usual Dungeons in Blue stuff, but sometimes you need mundane spaces too.

Tuesday, April 8, 2014

Dungeons in Blue - Geomorph Preview

Figured I'd share an early preview of one of the upcoming sets of Dungeons in Blue geomorphs. The upcoming sets are a bit different from previous; they all feature either a river or a lake / sea shoreline that cuts across the tile. Rivers match up to rivers, shoreline with shoreline, so if you want to create a dungeon full of underground river pirates, you're covered.

This is a one-third scale preview. I snapped in some quick lines to mark the geomorph edges. I'm sure river police will say river junctures don't work like that, but I am trying to avoid showing flow direction, so tiles can be rotated / swapped, and I'm also maintaining width, so they tile.

Monday, April 7, 2014

Wilds - Stuff and Aaah, Monster!

A bit of a catch up post. I missed posting a turn or two last week so here's a big post covering recovery, treasure examination, and... trouble.