Start Date: August ?+1, afternoon
Start Status: Search & Sleep
Start Location: Mountain Ruin
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
After exploring the various shrines and main hallways in the complex, the group decides to do a more thorough search of the area, except for Xon, who refuses to stay in the building and keeps watch in the courtyard. The time-consuming process produces results. Aaron finds a secret door in the large shrine, and Maarek finds another in the south chamber.
Sunday, August 13, 2017
Wednesday, August 9, 2017
The Colony - Turn 34 - Whispers in the Dark
Despite the freaky hallucination/vision, the party decides to explore a bit more of the shrine complex.
Start Date: August ?+1, Early afternoon
Start Status: Another Path
Start Location: Mountain ruin
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
Start Date: August ?+1, Early afternoon
Start Status: Another Path
Start Location: Mountain ruin
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
Thursday, August 3, 2017
The Colony - Turn 33 - The Mountain Ruin
With no sign of obvious threats, the party decides to explore the ruin before them.
Tuesday, August 1, 2017
The Colony - Turn 32 - Discoveries
The weather and terrain turn against the party, forcing the group to take to higher ground. As they traverse the hills south of the river, they find a ancient ruin tucked into a narrow valley.
Thursday, July 27, 2017
The Colony - Turn 31 - A View From Above
Start Date: August ?, Morning
Start Status: Not all who wander are...
Start Location: Lost
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
After discussing their options during a rest break, the party decides, over Mendel's objections, to backtrack and start following a stream, hoping it will lead them (eventually) to the coast. The clerics also use some of their healing spells to relieve the various wounds people suffered during the short fight.
Start Status: Not all who wander are...
Start Location: Lost
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
After discussing their options during a rest break, the party decides, over Mendel's objections, to backtrack and start following a stream, hoping it will lead them (eventually) to the coast. The clerics also use some of their healing spells to relieve the various wounds people suffered during the short fight.
Monday, July 24, 2017
The Colony - Turn 30 - Lost
The main party is definitely, positively, completely unsure of where they are.
Start Date: August ?
Start Status: Which Way?
Start Location: Lost
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
After quickly checking their gear and making sure everyone is up and about, the group starts checking out the area. Aaron uses one of his ink vials to take a sample of the bubbling black water and reclaims his map without touching the head. Jinx and Maarek keep watch while Xon, Rennard, and Mendel start exploring the cavern. The place proves to be a circular cave about 100 feet across. There are about a dozen of the tree-like pillars supporting the roof. A single passage leads out of the chamber. Careful searching reveals no secret doors or traps, nor does the party find any footprints or drag marks.
Start Date: August ?
Start Status: Which Way?
Start Location: Lost
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
After quickly checking their gear and making sure everyone is up and about, the group starts checking out the area. Aaron uses one of his ink vials to take a sample of the bubbling black water and reclaims his map without touching the head. Jinx and Maarek keep watch while Xon, Rennard, and Mendel start exploring the cavern. The place proves to be a circular cave about 100 feet across. There are about a dozen of the tree-like pillars supporting the roof. A single passage leads out of the chamber. Careful searching reveals no secret doors or traps, nor does the party find any footprints or drag marks.
Thursday, July 20, 2017
Monday, July 17, 2017
The Colony - Turn 28 - Corpse Town
The party is still exploring the countryside, and they've stumbled across an abandoned village.
Thursday, July 13, 2017
The Colony - Turn 27 - Beach Party
With potentially valuable, but fragile, scrolls in hand and no way to protect them from rough handling, the party decides to make a fast trip back to town.
Friday, July 7, 2017
Thursday, June 29, 2017
Tuesday, June 27, 2017
The Colony - Some Items
The party in my PBEM game, The Colony, started at 3rd level, and to my mind, characters that have gained that much experience should have a magic item or two. Here are a few of the starting items from the game. We're using Labyrinth Lord, so most of this still should be easy to translate to other D&Dish systems. I've included the character names with each item for people reading along with the game.
Monday, June 26, 2017
The Colony - Turn 23 - In the Field Again
The group moves with uncharacteristic speed and heads back out into the wilderness.
Thursday, June 22, 2017
The Colony - Turn 22 - Reports
The party makes it back to civilization with time to spare on their mapping contract. Time to report in and see what the loot is worth.
Wednesday, June 21, 2017
PBE Games - Dungeons in Blue Update
It's been a while since I've put out an update on PBE Games products, but that's OK, I've been pretty non-productive during the first few months of the year. Here's a quick look at recent (and not so recent) releases.
Entries and Exits Revisited is a set of 16 quarter-sized tiles, each depicting either a surface entrance or a stairway leading to a new level within the dungeon.
Three new Small Dungeons, geomorphs that can also be used as stand-alone maps, are also available: Small Dungeons #19, Small Dungeons #20, and Small Dungeons #21. You can also pick up all three at a discount in Small Dungeons Map Pack #7.
All geomorphs are ready-to-use PNG-format files compatible with most virtual tabletops. Use them as-is, or combine them into larger maps using your favorite image processing software.
Here are one-third scale previews of some of these packs.
I hope you'll check out PBE Games's maps and other products and find something that enhances your game. Thanks, as always, for reading.
Entries and Exits Revisited is a set of 16 quarter-sized tiles, each depicting either a surface entrance or a stairway leading to a new level within the dungeon.
Three new Small Dungeons, geomorphs that can also be used as stand-alone maps, are also available: Small Dungeons #19, Small Dungeons #20, and Small Dungeons #21. You can also pick up all three at a discount in Small Dungeons Map Pack #7.
All geomorphs are ready-to-use PNG-format files compatible with most virtual tabletops. Use them as-is, or combine them into larger maps using your favorite image processing software.
Here are one-third scale previews of some of these packs.
Entries and Exits Revisited |
Small Dungeons #20 |
Monday, June 19, 2017
The Colony - Turn 21 - Homeward Bound
The poisoned party members threaten forward progress. The group pauses to reassess their plans outside the dangerous confines of Black Needle Forest. Also, a brief update on those back at the White Tulip in New Kavlin.
Friday, June 16, 2017
The Colony - Turn 20 - Forest Parkour
A pleasant lunch turns ugly when tiny spears rain down from the branches overhead. Black Needle Forest has a nasty reputation, so the party errs on the side of caution.
Monday, June 12, 2017
The Colony - Turn 19 - March On
After searching around and testing the obelisk, the party continues their mapping expedition.
Thursday, June 8, 2017
The Colony - Turn 18 - Look, Squirrel!
For reasons that are opaque to the GM, the party has decided to leave the cave complex, leaving several areas unexplored. On to overland exploration.
Monday, June 5, 2017
The Colony - Turn 17 - It's a Dirty Job
With the lizard dead, the party turns their attention to looting and further exploration.
Friday, June 2, 2017
The Colony - Turn 16 - Look! More Bloody Footprints!
The party descends into the lizard's cave, ready to finish the beast off before it can hurt anyone else (or them).
Thursday, May 25, 2017
Tuesday, May 23, 2017
The Colony - Turn 14 - Descent into the Den
The party has accepted a contract from the colony military to explore the area northeast of the colony and produce a map detailing what they find. The first thing they come across is a big ravine strewn with bones.
Thursday, May 18, 2017
The Colony - Turn 13 - Mapping
The party begins their first outdoor excursion. With a time limit on their contract, they've decided to head out immediately rather than take advantage of the Oakfell foreman's limited hospitality.
Wednesday, May 17, 2017
The Colony - Guns
It may not be apparent yet, but my PBEM game, The Colony, includes black powder weapons. We're using Labyrinth Lord as our core ruleset, but, as usual, I've tweaked a few things. Here's how black powder weapons work.
Monday, May 15, 2017
The Colony - Turn 12 - Road Trip
The party switches things up and heads into the great outdoors. They hope to earn some quick cash and, hopefully, determine the fate of Maarek's and Kessel's parents. They, along with several other workers from Oakfell, vanished into the woods several months ago.
Thursday, May 11, 2017
The Colony - Turn 11 - The Return
A relatively short turn, as the party is approaching their deadline to return to the White Tulip.
Monday, May 8, 2017
The Colony - Turn 10 - Peace in the Shade
The group has reached an accord of sorts with the mysterious humanoids they encountered in the old city beneath New Kavlin. Exploration continues in a new direction.
Thursday, May 4, 2017
The Colony - Turn 9 - Conversations in the Shadows
The party has stumbled upon an encampment of... something. Brigg the monk tries to talk to them, while Smoke warns the other about the possible threat.
Monday, May 1, 2017
The Colony - Turn 8 - Creeping
The party continues their explorations in the Old City beneath New Kavlin. Sim, Maarek, and Kessel return to the White Tulip after their excursion outside the city and tell the party what they've learned.
Saturday, April 29, 2017
The Colony - Turn 7 - Tunnel Crawl
Having secured the permission of their landlord to open the grate in the cellar of the White Tulip, the main party spends some time exploring the tunnels and chambers of the old city. They hope to find whatever is troubling the hostel's owner and guests.
Tuesday, April 25, 2017
The Colony - Turn 6 - Descent
Man, there are a lot of players in this group! Chicken herding at its finest! The party plans and executes its first descent into the so-called old city, the ruins beneath New Kavlin.
Monday, April 24, 2017
The Colony - Turn 5 - Breakfast
After encountering a pair of deadly rats in the cellar, various party members seem to think they've solved the problems plaguing the White Tulip. The owner, Mosk, is a bit skeptical about this conclusion.
Tuesday, April 18, 2017
The Colony - Turn 4 - Night Watch
The party has split up for the night, and those staying at the White Tulip plan on patrolling the place all night to see if they can figure out who or what is causing problems for the hostel's owner. They suspect something is either climbing out of the well or sneaking through the bars leading into the Old City beneath New Kavlin.
Saturday, April 15, 2017
The Colony - Turn 3 - In the Inn
Start Date: July 18, 1027, Evening
Start Status: Dinner at the Spoon
Start Location: The Tipsy Spoon
The Turn
After dinner, the party splits up. A large contingent heads out to find the White Tulip (after the day's scouting, a few people know where it is). Others divide up and start looking for rooms. Before leaving the Spoon, Mendel and Smoke ask the barkeep about the various houses for rent around the city. He suggests they inquire at the Landowner's Partnership, an organization that represents many of the smaller landowners in and around the city. Everyone agrees to meet again at the Spoon tomorrow evening for dinner.
Start Status: Dinner at the Spoon
Start Location: The Tipsy Spoon
The Turn
After dinner, the party splits up. A large contingent heads out to find the White Tulip (after the day's scouting, a few people know where it is). Others divide up and start looking for rooms. Before leaving the Spoon, Mendel and Smoke ask the barkeep about the various houses for rent around the city. He suggests they inquire at the Landowner's Partnership, an organization that represents many of the smaller landowners in and around the city. Everyone agrees to meet again at the Spoon tomorrow evening for dinner.
Wednesday, April 12, 2017
The Colony - Turn 2 - Cruisin' the City
Early turns are long and filled with information, but they do lack in the action department. In part, this is people getting their game legs back, but it's also people getting familiar with the setting and figuring out where to go/what to do.
Thursday, April 6, 2017
The Colony - Turn 1 - Docking Maneuvers
And we're off! The first short turn to kick off the game and get players back in the groove of PBEM gaming.
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