Tuesday, August 1, 2017

The Colony - Turn 32 - Discoveries

The weather and terrain turn against the party, forcing the group to take to higher ground. As they traverse the hills south of the river, they find a ancient ruin tucked into a narrow valley.

Thursday, July 27, 2017

The Colony - Turn 31 - A View From Above

Start Date: August ?, Morning
Start Status: Not all who wander are...
Start Location: Lost

Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe

The Turn

After discussing their options during a rest break, the party decides, over Mendel's objections, to backtrack and start following a stream, hoping it will lead them (eventually) to the coast. The clerics also use some of their healing spells to relieve the various wounds people suffered during the short fight.

Monday, July 24, 2017

The Colony - Turn 30 - Lost

The main party is definitely, positively, completely unsure of where they are.


Start Date: August ?
Start Status: Which Way?
Start Location: Lost

Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe

The Turn

After quickly checking their gear and making sure everyone is up and about, the group starts checking out the area. Aaron uses one of his ink vials to take a sample of the bubbling black water and reclaims his map without touching the head. Jinx and Maarek keep watch while Xon, Rennard, and Mendel start exploring the cavern. The place proves to be a circular cave about 100 feet across. There are about a dozen of the tree-like pillars supporting the roof. A single passage leads out of the chamber. Careful searching reveals no secret doors or traps, nor does the party find any footprints or drag marks.

Monday, July 17, 2017

The Colony - Turn 28 - Corpse Town

The party is still exploring the countryside, and they've stumbled across an abandoned village.

Thursday, July 13, 2017

The Colony - Turn 27 - Beach Party

With potentially valuable, but fragile, scrolls in hand and no way to protect them from rough handling, the party decides to make a fast trip back to town.

Thursday, June 29, 2017

Tuesday, June 27, 2017

The Colony - Some Items

The party in my PBEM game, The Colony, started at 3rd level, and to my mind, characters that have gained that much experience should have a magic item or two. Here are a few of the starting items from the game. We're using Labyrinth Lord, so most of this still should be easy to translate to other D&Dish systems. I've included the character names with each item  for people reading along with the game.

Monday, June 26, 2017

Thursday, June 22, 2017

The Colony - Turn 22 - Reports

The party makes it back to civilization with time to spare on their mapping contract. Time to report in and see what the loot is worth.

Wednesday, June 21, 2017

PBE Games - Dungeons in Blue Update

It's been a while since I've put out an update on PBE Games products, but that's OK, I've been pretty non-productive during the first few months of the year. Here's a quick look at recent (and not so recent) releases.

Entries and Exits Revisited is a set of 16 quarter-sized tiles, each depicting either a surface entrance or a stairway leading to a new level within the dungeon.

Three new Small Dungeons, geomorphs that can also be used as stand-alone maps, are also available: Small Dungeons #19, Small Dungeons #20, and Small Dungeons #21. You can also pick up all three at a discount in Small Dungeons Map Pack #7.

All geomorphs are ready-to-use PNG-format files compatible with most virtual tabletops. Use them as-is, or combine them into larger maps using your favorite image processing software.

Here are one-third scale previews of some of these packs.

Entries and Exits Revisited

Small Dungeons #20
I hope you'll check out PBE Games's maps and other products and find something that enhances your game. Thanks, as always, for reading.

Monday, June 19, 2017

The Colony - Turn 21 - Homeward Bound

The poisoned party members threaten forward progress. The group pauses to reassess their plans outside the dangerous confines of Black Needle Forest. Also, a brief update on those back at the White Tulip in New Kavlin.

Friday, June 16, 2017

The Colony - Turn 20 - Forest Parkour

A pleasant lunch turns ugly when tiny spears rain down from the branches overhead. Black Needle Forest has a nasty reputation, so the party errs on the side of caution.

Monday, June 12, 2017

The Colony - Turn 19 - March On

After searching around and testing the obelisk, the party continues their mapping expedition.

Thursday, June 8, 2017

The Colony - Turn 18 - Look, Squirrel!

For reasons that are opaque to the GM, the party has decided to leave the cave complex, leaving several areas unexplored. On to overland exploration.

Monday, June 5, 2017

The Colony - Turn 17 - It's a Dirty Job

With the lizard dead, the party turns their attention to looting and further exploration.

Friday, June 2, 2017

The Colony - Turn 16 - Look! More Bloody Footprints!

The party descends into the lizard's cave, ready to finish the beast off before it can hurt anyone else (or them).