Tuesday, April 8, 2014

Dungeons in Blue - Geomorph Preview

Figured I'd share an early preview of one of the upcoming sets of Dungeons in Blue geomorphs. The upcoming sets are a bit different from previous; they all feature either a river or a lake / sea shoreline that cuts across the tile. Rivers match up to rivers, shoreline with shoreline, so if you want to create a dungeon full of underground river pirates, you're covered.


This is a one-third scale preview. I snapped in some quick lines to mark the geomorph edges. I'm sure river police will say river junctures don't work like that, but I am trying to avoid showing flow direction, so tiles can be rotated / swapped, and I'm also maintaining width, so they tile.

Monday, April 7, 2014

Wilds - Stuff and Aaah, Monster!

A bit of a catch up post. I missed posting a turn or two last week so here's a big post covering recovery, treasure examination, and... trouble.

Friday, April 4, 2014

Tile of the Week #6

The latest Tile of the Week entry. This is a fairly simple tile, a pair of symmetric corridors leading to a sunken cavern with a stone pattern worked into the center of the floor. Or is it a cover stone?

Wednesday, April 2, 2014

PBE Games New Releases

Time for another update on PBE Games products. Here are the latest releases, covering the last two weeks:


Aaand, that's about it. Coming up I have a trio of Dungeons in Blue Small Dungeons, more Uncommon Ground textures, and at least one more One Page queued up. I also have a new trio of full Dungeons in Blue tile sets in the works, but they're a ways out. Lastly, I'm working on some new stand-alone virtual table top / PDF dungeon maps in a black and white style. I'm hoping to get the first of these out by the end of April.

Here are a couple preview images for current and upcoming stuff.

Uncommon Ground - Aggregation
Dungeons in Blue - More Tunnel and Cave
Dungeons in Blue - Small Dungeons #9

Thanks for reading, as always!

Saturday, March 29, 2014

Black and White - Map Complete

Complete, but not done. This was really a test map, so calling it done is a bit of an overstatement. There are things I like and things I don't about this particular version. The speckled wall shadows and background fill pattern are pretty solid. The lava and water fills work, and the general look of the wall lines and doors are good. I'm less happy with the boulders, and I don't know about the shadows around statues and fountains now that I've used a speckle shadow for the walls. I inadvertently flattened a bunch of those objects, so I'm not going to rebuild them in this map.


So, complete. I added a border to tidy things up a bit, and that, as they say, is that.

Friday, March 28, 2014

Tile of the Week #5

The latest Tile of the Week entry. This is a more complicated moving wall piece, with multiple versions provided.

Thursday, March 27, 2014

Wilds - Tick Tock

Barricaded in the fire room, the party waits out the holds placed on Durego and Mordikarr, while examining the loot they've managed to recover.