Monday, January 13, 2014

Wilds - Rise from the Dead!

Finally rolling again! Over the holidays we did a bit of a player shuffle, with two people dropping out due to lack of interest. Not completely unexpected in a game that's been running for over a year now. After scrounging around, we found two new players willing to pick up the strays and run with them, so Mordikarr and Locky have been handed off to two new players. This is the first turn with the new lineup, and we had a fairly extensive break, so it's pretty short, and ends with a brief summation of the current situation. Here goes.

Tuesday, January 7, 2014

The Wilds - A Brief Summary

Slowly ramping back up on this, and there are some new players possibly joining the game, so I thought I'd put together a brief summary.

Monday, January 6, 2014

PBE Games Flash Frozen Sale!

tl;dr: All PBE Games individual products are now 20% off on DriveThruRPG and RPGNow.

Well the polar vortex / winter storm Ion is here, and it's minus 9F with gusty winds. I have a nice snow drift across my front door, and I'm wagering this is all because I ordered a replacement hard drive for my desktop 2nd day delivery!

Rather than complain about the weather I decided to have some fun with it, so while I'm outside freezing my fingertips off as I clear the driveway, you can get 20% off all individual PBE Games products. That includes the two latest releases, One Page Number Twelve : Dungeon Junk, and Dungeons in Blue - Small Dungeons #5, which were just released this past weekend.

The sale ends when the temperature at my local weather station breaks 0F.

Keep Warm. Don't Starve.
Aaand, the sale is done. I neglected to update prices last night, but the temperature this AM was a blistering 11F, so definitely above zero. Hope you found something good.

Friday, January 3, 2014

PBE Games - First 2014 Releases

After dealing with New Year's computer failure, I managed to get the first two products of 2014 out the door. Of course as I was working on uploading the files, I realized I hadn't updated product IDs on the new releases to reflect the new year, so I had to tweak a few files. Products 1051 - 1053 are lost forever. Not that it really matters to anyone but me of course -- who notices product IDs? Anyhow, here's the new stuff:

  • One Page #12 - Dungeon Junk offers twenty piles of possibly useful trash, ready to plug into your labyrinth. Who knows what your players will use it for?
  • Dungeons in Blue Small Dungeons #5 - adds another stand-alone / geomorph hybrid map to the mix. As usual there are player and GM versions of each map, along with the usual map key, preview image, and readme file.
That's it for new products, but not for the day. With bitterly cold weather ahead, I'll be making some chili today for sure!

Thursday, January 2, 2014

Oh 2014, You Joker!

I was planning to publish two products today, but 2014 had other plans, gifting me with a crashed hard drive in my main machine. Luckily I'm an anal-retentive IT guy, so I have backups and the drive is part of a RAID1 array. No data lost, just time and patience. If all goes well, tomorrow I'll have a chance to do something productive. Between the usual holiday stuff and playing a bit too much Don't Starve (an indie survival adventure PC game which is surprisingly addictive), my completed projects queue is getting short! Right now I have two more complete One Pages, and two more Dungeons in Blue Small Dungeons ready to roll, plus two more Dungeons in Blue geomorph packs mostly done. I'm also working on a couple new things, a series of mapping-oriented texture packs, and an in-depth reworking of Ground Rules, the hex-terrain generator I built a while back.

For now, I'm off to do some frog-hunting. So hungry...

Friday, December 20, 2013

Wilds - Downtime

I haven't posted anything new from my Labyrinth Lord PBEM Wilds game in a while, because we're on a bit of a break. With the holidays approaching participation was down, and a couple players have lost interest in continuing. Right now the plan is to pick back up after January 1 and see where we stand.

As for Locky and Mordikarr, the PCs of those who have bowed out, well, I expect they'll end up something like this...


We just passed turn 100 in the game, which means 50+ weeks of two per week turns. That's a long time to play at the glacial pace of PBEM, so some losses are not surprising. We'll have to see if we have enough momentum / interest to keep going, or if we'll move on to something new.

Thursday, December 19, 2013

Minecraft: The New Era - Walls and Traps

A few more days have passed (OK, several more days), and there is progress! Last time I mentioned finding a spider spawner in my mine. I've now turned that into an infinite string supply, which means I can finally get some sleep! If you're unfamiliar with Minecraft, string combines into wool, and wool and wood combine to make a bed. A bed lets you sleep through the night, skipping past a lot of cowering in the dark or fighting monsters.
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