Monday, July 24, 2017

The Colony - Turn 30 - Lost

The main party is definitely, positively, completely unsure of where they are.


Start Date: August ?
Start Status: Which Way?
Start Location: Lost

Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe

The Turn

After quickly checking their gear and making sure everyone is up and about, the group starts checking out the area. Aaron uses one of his ink vials to take a sample of the bubbling black water and reclaims his map without touching the head. Jinx and Maarek keep watch while Xon, Rennard, and Mendel start exploring the cavern. The place proves to be a circular cave about 100 feet across. There are about a dozen of the tree-like pillars supporting the roof. A single passage leads out of the chamber. Careful searching reveals no secret doors or traps, nor does the party find any footprints or drag marks.

Monday, July 17, 2017

The Colony - Turn 28 - Corpse Town

The party is still exploring the countryside, and they've stumbled across an abandoned village.

Thursday, July 13, 2017

The Colony - Turn 27 - Beach Party

With potentially valuable, but fragile, scrolls in hand and no way to protect them from rough handling, the party decides to make a fast trip back to town.

Thursday, June 29, 2017

Tuesday, June 27, 2017

The Colony - Some Items

The party in my PBEM game, The Colony, started at 3rd level, and to my mind, characters that have gained that much experience should have a magic item or two. Here are a few of the starting items from the game. We're using Labyrinth Lord, so most of this still should be easy to translate to other D&Dish systems. I've included the character names with each item  for people reading along with the game.