It may not be apparent yet, but my PBEM game, The Colony, includes black powder weapons. We're using Labyrinth Lord as our core ruleset, but, as usual, I've tweaked a few things. Here's how black powder weapons work.
Wednesday, May 17, 2017
Monday, May 15, 2017
The Colony - Turn 12 - Road Trip
The party switches things up and heads into the great outdoors. They hope to earn some quick cash and, hopefully, determine the fate of Maarek's and Kessel's parents. They, along with several other workers from Oakfell, vanished into the woods several months ago.
Thursday, May 11, 2017
The Colony - Turn 11 - The Return
A relatively short turn, as the party is approaching their deadline to return to the White Tulip.
Monday, May 8, 2017
The Colony - Turn 10 - Peace in the Shade
The group has reached an accord of sorts with the mysterious humanoids they encountered in the old city beneath New Kavlin. Exploration continues in a new direction.
Thursday, May 4, 2017
The Colony - Turn 9 - Conversations in the Shadows
The party has stumbled upon an encampment of... something. Brigg the monk tries to talk to them, while Smoke warns the other about the possible threat.
Monday, May 1, 2017
The Colony - Turn 8 - Creeping
The party continues their explorations in the Old City beneath New Kavlin. Sim, Maarek, and Kessel return to the White Tulip after their excursion outside the city and tell the party what they've learned.
Saturday, April 29, 2017
The Colony - Turn 7 - Tunnel Crawl
Having secured the permission of their landlord to open the grate in the cellar of the White Tulip, the main party spends some time exploring the tunnels and chambers of the old city. They hope to find whatever is troubling the hostel's owner and guests.
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