Friday, October 30, 2015

Tile of the Week #98

This week's Tile of the Week entry is a well-defended dungeon passage. Plenty of arrow slits and a couple secrets make for tough going here.

Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Thursday, October 29, 2015

The Wilds - Death Pit, Round Two

This is a double-header update from The Wilds. The last turn involved a lot of maneuvering to little effect, but that all changed today.

Sunday, October 25, 2015

Minecraft City Builder: Stage IV Report

Stage four of my Citybuilder Challenge city is now done. This was a fairly easy stage to complete because most of the groundwork was in place when I started. I also had a bunch of materials stockpiled so the building was fast. As I mentioned in my last report, I upgraded my existing town hall to the city hall, and I'd already started on some of the fortifications. So, without further ado, here are some progress shots:

Friday, October 23, 2015

Tile of the Week #97

Here is today's Tile of the Week entry. This is a simple four-way intersection with a pool in the center. A number of statues are scattered around the central chamber.

Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Thursday, October 22, 2015

The Wilds - Knock Knock Necro

Finally, the party gets moving. There's absolutely no chance the enemy has set an ambush after they wasted time wandering around, spiking doors and searching bodies...

Tuesday, October 20, 2015

Wilds - Two Steps Forward

The party has fallen into one of their periodic we move 10 feet and see what happens cycles, which I find kind of annoying, so this is a pretty short turn. I may have to implement the RFED (*) stress track for this game to get the group to move faster.