Stage four of my Citybuilder Challenge city is now done. This was a fairly easy stage to complete because most of the groundwork was in place when I started. I also had a bunch of materials stockpiled so the building was fast. As I mentioned in my last report, I upgraded my existing town hall to the city hall, and I'd already started on some of the fortifications. So, without further ado, here are some progress shots:
Sunday, October 25, 2015
Friday, October 23, 2015
Tile of the Week #97
Here is today's Tile of the Week entry. This is a simple four-way intersection with a pool in the center. A number of statues are scattered around the central chamber.
All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Player Version |
All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Thursday, October 22, 2015
The Wilds - Knock Knock Necro
Finally, the party gets moving. There's absolutely no chance the enemy has set an ambush after they wasted time wandering around, spiking doors and searching bodies...
Tuesday, October 20, 2015
Wilds - Two Steps Forward
The party has fallen into one of their periodic we move 10 feet and see what happens cycles, which I find kind of annoying, so this is a pretty short turn. I may have to implement the RFED (*) stress track for this game to get the group to move faster.
Sunday, October 18, 2015
Minecraft Citybuilder: Stage Three Fini!
No, I haven't given up yet. Stage three of my Minecraft Citybuilder Challenge is now done, with some extras in place that put me part way through stage four out of the way too. Of course, that might be cheating, but I'll have to see how I feel about pushing through to the final stages of this challenge.
Friday, October 16, 2015
Tile of the Week #96
Here is today's Tile of the Week entry. A bit of a change of pace, this full-sized geomorph shows a surface area with a few simple buildings and a mine entrance.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Player Version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Thursday, October 15, 2015
The Wilds - Mop Up
Things are looking pretty good for the party, but there are still a few loose ends.
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