Thursday, August 20, 2015

The Wilds - Tense

When we left our party, they were cleaning up the mess after their fight with the brutes, gnolls and kobolds. The last few lines of the last turn...

As Raúguey gets close, there are squeals and shouts from inside the hut. He pauses a few feet away. "Can anyone make out what they're saying?"

Grendor frowns. "It sounds like 'Don't kill us, we surrender! We will leave this place forever and never come back! Don't kill us!'"

"It's a trick," says Durego. "Light them up!"

And that lead to...

Monday, August 17, 2015

The Wilds - Cleanup, Hut Three

Most enemies are down, but we stuck with combat rounds this turn, because there are still fleeing gnolls and cowering kobolds around. Since there are no visible enemies, initiative isn't really a factor.

Friday, August 14, 2015

Tile of the Week #88

Here is today's Tile of the Week entry, a half-tile river crossing that transitions between classic dungeon corridors and natural caverns.

Player Map



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Friday, August 7, 2015

Tile of the Week #87

Here is today's Tile of the Week entry, the fourth of four quarter-sized cavern tunnel/intersection tiles. This one includes a set of stairs and a nice little natural drop-off.  There's also a little fire ring at the bottom of the cliff. Guards?

Player Map



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy. Finally, in case you missed it, I just did a quick recap of all new PBE Games products.

Thursday, August 6, 2015

Wilds - Wet War

OOC: A general note on conditions: this place is a mess. The water is ankle to shin deep most places, and the pools are waist-deep or more. The ground is thick mud. There are a few boulders that stick up from the water, but it's clear the rains have done a good job flooding this place. The structures you see are made from rough-cut timber and elevated a few feet (on boulders and logs). It looks like the roofs are covered in hides, as are the doorways you can see.