The latest Tile of the Week entry. This is a more complicated moving wall piece, with multiple versions provided.
Friday, March 28, 2014
Thursday, March 27, 2014
Wilds - Tick Tock
Barricaded in the fire room, the party waits out the holds placed on Durego and Mordikarr, while examining the loot they've managed to recover.
Tuesday, March 25, 2014
WIP Black and White Revisited
Another iteration of this WIP test map. Since this is only a test it has some odd features (like matching crevices). It doesn't really make much sense as a dungeon any more, but it's been a nice little testbed for this style.
Monday, March 24, 2014
Wilds - Fortified!
While some of the party goes exploring in the nearest areas, others work on fortifying a position to hole up until the held party members recover.
Friday, March 21, 2014
Tile of the Week #4
The latest Tile of the Week entry. This time we have the classic rotating dungeon section. In this case, the rotation feature can be emulated on the VTT by rotating the entire tile, since the non-moving parts are symmetric. I'm still trying to figure out the best way to deal with moving walls on the VTT, something that allows the GM to show the players the various altered positions.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Player Version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Thursday, March 20, 2014
Wilds - Aftermath
The party survived the battle much worse for wear. Now they need a plan, or at least a course of action. They know a zombie-brute headed east, back toward the stairs, and they're pretty sure someone else, possibly the necromancer / spell caster, headed south. Now what?
WIP B&W Dungeon Map
This is another iteration of the map I posted yesterday. I did some work on the staircase, lightening up the shading a bit so it's more legible. I've also added a few features to test out how some things work at this scale. I've also added some light shadows to the walls and around various features, and rebuilt the doors.
Of course the features are pretty haphazard, because this was an exercise piece, not a planned dungeon. Also, looking at this now, the altar in the SW area is kind of huge, almost ten feet across. I kind of like how the water worked out in the rectangular pool, but I'll have to redo the statue / fountain combo in the center room, as I refined the water process a bit after I did that piece. Best of all, I actually took some notes, so I can remember how to do all this next time I need a map in this format.
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