After a night of consolidating the junk I picked up on day two, the sun comes up on another beautiful day in Minecraft. Unfortunately I can't see it, there's a hill in the way. Instead I get to listen to burning zombies and skeletons. Time to start work on my greenhouse.
Thursday, April 12, 2012
Tuesday, April 10, 2012
Minecraft: Day Two - Hunger Games
After waiting out the first night in my little hovel, it's time to face day two! During the night I added a little more space to my hole in the wall shelter and put together a few more tools, including a sword and some extra torches. Today I need to find some food. Since I don't have any string, I can't fish or make a bow, and I'm not sure I want to start growing wheat just yet, so I'll probably try and kill some cows, pigs or chickens for meat. We'll see what the day brings (other than a creeper hovering outside the door).
Monday, April 9, 2012
Minecraft: Let's Play - Day One
A new day in Minecraft. It's been several months and a couple patches since I've played any significant amount, so I thought I'd start a fresh game and share the experience. If you don't know what Minecraft is, I put together a brief starter guide a while back. Enough chatter, let's get digging!
Friday, April 6, 2012
More Character Portraits
Time for a few more portraits from Eve Online's forums stolen borrowed for RPG goodness. As usual they're a mix of good, bad, and indifferent. There's a long standing tradition of What's the avatar above you thinking? threads on the forums, these were all taken from one of those threads.
Thursday, April 5, 2012
Are you sure you want to do that?
Apparently I ask this question too much. I was cleaning up an old mailbox from my Moria game and came across one of the email post-session discussions we had. In the context of figuring out why the group sometimes took a long time to decide on a course of action, my use of this phrase came up. One of the players said it pretty much stopped the group in its decision-making tracks. I was pretty surprised by that reaction, and came back with why I used that particular turn of phrase. I
usually say it for one of three reasons:
Tuesday, April 3, 2012
Random Tables - Update
I've been adding more tables to the random stuff generator. I figured it was time for a full listing of what's there. Most of these are pretty complete. The ones in need of the most work are the demonic creatures generator and the modern residences generator. Here's the full listing:
More to come.
- Modern Vehicles - Cars, motorcycles, trucks, and various oddball things you might see on the highway. There are generators available for individual vehicle categories or a random selection from all types.
- Modern Residences - Brief descriptions of houses, apartments, condos, and other homes. Each includes a few notes about the interior, exterior, and / or locale. Useful for on the fly scene setup.
- Demonic Creatures - Nasty beasts with fangs and fish heads and tentacles and... well you get the picture. Just descriptions for now.
- Dungeon Doors - Doors, complete with locks and traps.
- Dungeon Junk - Random bits and pieces of garbage to give some color to that empty room.
- Dungeon Noises - An assortment of random creaks, groans, and squeaks. What was that?
- Card Hands - Sets of four five- and seven-card hands dealt from a standard deck of playing cards.
More to come.
Thursday, March 29, 2012
Treasure Generator Update
I updated the random treasure generator I've been working on today. It now has at least some data for all entries and is generating a wondrously random range of weird magic stuff. I also rounded out the armor and weapon tables, so entries should be functionally complete.
I also threw together a small collection of other random generators: modern vehicles, fantasy map descriptions, and modern residences (WIP).
Let me know what you think!
I also threw together a small collection of other random generators: modern vehicles, fantasy map descriptions, and modern residences (WIP).
Let me know what you think!
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