Tuesday, April 3, 2012

Random Tables - Update

I've been adding more tables to the random stuff generator. I figured it was time for a full listing of what's there. Most of these are pretty complete. The ones in need of the most work are the demonic creatures generator and the modern residences generator. Here's the full listing:

  • Modern Vehicles - Cars, motorcycles, trucks, and various oddball things you might see on the highway. There are generators available for individual vehicle categories or a random selection from all types.
  • Modern Residences - Brief descriptions of houses, apartments, condos, and other homes. Each includes a few notes about the interior, exterior, and / or locale. Useful for on the fly scene setup.
  • Demonic Creatures - Nasty beasts with fangs and fish heads and tentacles and... well you get the picture. Just descriptions for now.
  • Dungeon Doors - Doors, complete with locks and traps.
  • Dungeon Junk - Random bits and pieces of garbage to give some color to that empty room.
  • Dungeon Noises - An assortment of random creaks, groans, and squeaks. What was that?
  • Card Hands - Sets of four five- and seven-card hands dealt from a standard deck of playing cards.

More to come.

Thursday, March 29, 2012

Treasure Generator Update

I updated the random treasure generator I've been working on today. It now has at least some data for all entries and is generating a wondrously random range of weird magic stuff. I also rounded out the armor and weapon tables, so entries should be functionally complete.

I also threw together a small collection of other random generators: modern vehicles, fantasy map descriptions, and modern residences (WIP).

Let me know what you think!

Friday, March 23, 2012

Randomness Revisited

A few days ago I wrote about the random treasure generator I was working on. This is just a brief followup to let folks know it's mostly done. Mostly.

Tuesday, March 20, 2012

Randomness

A long time ago, I had an Amiga 1000. Being both a gamer and a programmer, I spent some time playing around with various game-related programs. One of them was a text processor that read various table-like files and produced randomized results from them. Time moved on, and the Amiga went the way of the dinosaur and dodo, to be replaced by a PC running Windows and another running FreeBSD. Once again I did a bunch of messing about with table-driven randomizers and ported the old Amiga code over to new OSes and new languages.

The latest incarnation is written in PHP, and I just finished the beta version. The first test page is now up, a random treasure generator for D&D-like fantasy RPGs. If you have a few minutes, please stop by and give it a spin. Feedback welcome of course.

Link: http://www.pbegames.com/treasury/

Sunday, March 18, 2012

Natural Beauty... OF DEATH

Saw this posted up on G+, figured I would share. Five awesome, deadly sites that you can visit in person, and die.

http://www.cracked.com/article_19705_the-5-most-spectacular-landscapes-earth-that-murder-you.html

Time to build a nice set of outdoor scenarios for these.

Thursday, March 15, 2012

IT Public Service Announcement

We've just passed the start of Daylight Saving Time. Usually this is when you see public service announcements about changing batteries in your smoke detectors or, if you live in Indiana, irate letters to the editor complaining about getting up in the dark. Here's another reminder: clean your computer!

Wednesday, March 14, 2012

Tiddlywiki - Stat Blocks

I've been toying around with stat blocks in Tiddlywiki, trying to come up with a better way to lay them out without creating too many tiddly-related headaches with formatting and such. I'm still not sure I've gotten it right, but here are three work in progress versions of the Akinak, primordial minions of Anamika. These are screenshots taken from Firefox, so they're pretty much what I see at the table.