As you probably know, I produce a line of geomorph tiles for VTTs called Dungeons in Blue. I was chatting with a customer via email recently, and they asked how to assemble geomorphs into complete maps without using an image editing program. I didn't have a good solution for them and eventually discovered that they felt Gimp was a bit too complex for such as simple task.
Thursday, April 7, 2016
Monday, March 28, 2016
Minecraft - A Short Break
I guess I should have posted something before I took a week away from the computer to do some house-sitting! This is a quick update about the stuff I was doing before the break.
Friday, March 4, 2016
Minecraft - Tech Overload
Looking around my shop today, I don't see many changes, but they're there, honest! Last post I set up the core of an Applied Energistics system, but it wasn't completely functional. I spent most of my gaming time this past week expanding and improving the AE system. it's now fully operational, and it has access to all my stored raw materials. Here's what things look like now.
AE Improvements |
Tuesday, February 23, 2016
Minecraft Machines and Technology
This week, I think I actually accomplished some stuff in my Direwolf20 mod pack world. Last update, I dealt with some niggling stuff, but I didn't feel like I had much to show for my efforts. There's more to show this week, so without further ado...
Applied Energistics: Beginnings |
Friday, February 19, 2016
Hexed Places: The Sand Coast
I've finally managed to dig my way out of other work and put together a new Hexed Places title, the sixth in the series. The Sand Coast is a barren stretch of coastline, complete with its own shipwreck and ruins.
Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex.
For a limited time (*), you can take a buck off the price of the Sand Coast by using this link to make your purchase.
I should also mention DTRPG's slightly confusing Complete Your Collection sale. As I understand it, if you own part of a bundle from any publisher, you can round out the complete product by purchasing the items you're missing at the bundle price. I offer bundle deals for most PBE Games products, so now's a great time to round out your One Page or Dungeons in Blue collection.
(*) Offer expires February 22, 2016
Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex.
For a limited time (*), you can take a buck off the price of the Sand Coast by using this link to make your purchase.
I should also mention DTRPG's slightly confusing Complete Your Collection sale. As I understand it, if you own part of a bundle from any publisher, you can round out the complete product by purchasing the items you're missing at the bundle price. I offer bundle deals for most PBE Games products, so now's a great time to round out your One Page or Dungeons in Blue collection.
(*) Offer expires February 22, 2016
Tuesday, February 16, 2016
Minecraft - Housekeeping
Last week's post covered some of the changes/improvements I made to my base in my current game of Minecraft. Since then, I've been doing a bunch of random stuff, but I don't seem to have a lot to show for my efforts. Call it housekeeping. Much like my activity this past week, this post is probably going to be a bit disjoint.
Wednesday, February 10, 2016
A Dungeon Map
I was messing about with some black and white mapping in Gimp/Inkscape today, and this is the result. Nothing particularly fancy, just a traditional dungeon complex.
These maps are sized for standard letter-sized paper (8.5x11 inches). They're also scaled for VTTs, 75px per five-foot square, the same scale as the black and white maps I've published on DriveThruRPG.
This work by Mark A. Thomas is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Player Version |
These maps are sized for standard letter-sized paper (8.5x11 inches). They're also scaled for VTTs, 75px per five-foot square, the same scale as the black and white maps I've published on DriveThruRPG.
This work by Mark A. Thomas is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Subscribe to:
Posts (Atom)