Showing posts with label the colony. Show all posts
Showing posts with label the colony. Show all posts

Monday, July 17, 2017

The Colony - Turn 28 - Corpse Town

The party is still exploring the countryside, and they've stumbled across an abandoned village.

Thursday, July 13, 2017

The Colony - Turn 27 - Beach Party

With potentially valuable, but fragile, scrolls in hand and no way to protect them from rough handling, the party decides to make a fast trip back to town.

Thursday, June 29, 2017

Tuesday, June 27, 2017

The Colony - Some Items

The party in my PBEM game, The Colony, started at 3rd level, and to my mind, characters that have gained that much experience should have a magic item or two. Here are a few of the starting items from the game. We're using Labyrinth Lord, so most of this still should be easy to translate to other D&Dish systems. I've included the character names with each item  for people reading along with the game.

Monday, June 26, 2017

Thursday, June 22, 2017

The Colony - Turn 22 - Reports

The party makes it back to civilization with time to spare on their mapping contract. Time to report in and see what the loot is worth.

Monday, June 19, 2017

The Colony - Turn 21 - Homeward Bound

The poisoned party members threaten forward progress. The group pauses to reassess their plans outside the dangerous confines of Black Needle Forest. Also, a brief update on those back at the White Tulip in New Kavlin.

Friday, June 16, 2017

The Colony - Turn 20 - Forest Parkour

A pleasant lunch turns ugly when tiny spears rain down from the branches overhead. Black Needle Forest has a nasty reputation, so the party errs on the side of caution.

Monday, June 12, 2017

The Colony - Turn 19 - March On

After searching around and testing the obelisk, the party continues their mapping expedition.

Thursday, June 8, 2017

The Colony - Turn 18 - Look, Squirrel!

For reasons that are opaque to the GM, the party has decided to leave the cave complex, leaving several areas unexplored. On to overland exploration.

Monday, June 5, 2017

The Colony - Turn 17 - It's a Dirty Job

With the lizard dead, the party turns their attention to looting and further exploration.

Friday, June 2, 2017

The Colony - Turn 16 - Look! More Bloody Footprints!

The party descends into the lizard's cave, ready to finish the beast off before it can hurt anyone else (or them).

Tuesday, May 23, 2017

The Colony - Turn 14 - Descent into the Den

The party has accepted a contract from the colony military to explore the area northeast of the colony and produce a map detailing what they find. The first thing they come across is a big ravine strewn with bones.

Thursday, May 18, 2017

The Colony - Turn 13 - Mapping

The party begins their first outdoor excursion. With a time limit on their contract, they've decided to head out immediately rather than take advantage of the Oakfell foreman's limited hospitality.

Wednesday, May 17, 2017

The Colony - Guns

It may not be apparent yet, but my PBEM game, The Colony, includes black powder weapons. We're using Labyrinth Lord as our core ruleset, but, as usual, I've tweaked a few things. Here's how black powder weapons work.

Monday, May 15, 2017

The Colony - Turn 12 - Road Trip

The party switches things up and heads into the great outdoors. They hope to earn some quick cash and, hopefully, determine the fate of Maarek's and Kessel's parents. They, along with several other workers from Oakfell, vanished into the woods several months ago.

Thursday, May 11, 2017

The Colony - Turn 11 - The Return

A relatively short turn, as the party is approaching their deadline to return to the White Tulip.

Monday, May 8, 2017

The Colony - Turn 10 - Peace in the Shade

The group has reached an accord of sorts with the mysterious humanoids they encountered in the old city beneath New Kavlin. Exploration continues in a new direction.