More corpses in the wilderness. What could they mean?
Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts
Thursday, July 20, 2017
Monday, July 17, 2017
The Colony - Turn 28 - Corpse Town
The party is still exploring the countryside, and they've stumbled across an abandoned village.
Thursday, July 13, 2017
The Colony - Turn 27 - Beach Party
With potentially valuable, but fragile, scrolls in hand and no way to protect them from rough handling, the party decides to make a fast trip back to town.
Friday, July 7, 2017
Thursday, June 29, 2017
Monday, June 26, 2017
The Colony - Turn 23 - In the Field Again
The group moves with uncharacteristic speed and heads back out into the wilderness.
Thursday, June 22, 2017
The Colony - Turn 22 - Reports
The party makes it back to civilization with time to spare on their mapping contract. Time to report in and see what the loot is worth.
Monday, June 19, 2017
The Colony - Turn 21 - Homeward Bound
The poisoned party members threaten forward progress. The group pauses to reassess their plans outside the dangerous confines of Black Needle Forest. Also, a brief update on those back at the White Tulip in New Kavlin.
Friday, June 16, 2017
The Colony - Turn 20 - Forest Parkour
A pleasant lunch turns ugly when tiny spears rain down from the branches overhead. Black Needle Forest has a nasty reputation, so the party errs on the side of caution.
Monday, June 12, 2017
The Colony - Turn 19 - March On
After searching around and testing the obelisk, the party continues their mapping expedition.
Thursday, June 8, 2017
The Colony - Turn 18 - Look, Squirrel!
For reasons that are opaque to the GM, the party has decided to leave the cave complex, leaving several areas unexplored. On to overland exploration.
Monday, June 5, 2017
The Colony - Turn 17 - It's a Dirty Job
With the lizard dead, the party turns their attention to looting and further exploration.
Friday, June 2, 2017
The Colony - Turn 16 - Look! More Bloody Footprints!
The party descends into the lizard's cave, ready to finish the beast off before it can hurt anyone else (or them).
Thursday, May 25, 2017
Tuesday, May 23, 2017
The Colony - Turn 14 - Descent into the Den
The party has accepted a contract from the colony military to explore the area northeast of the colony and produce a map detailing what they find. The first thing they come across is a big ravine strewn with bones.
Thursday, May 18, 2017
The Colony - Turn 13 - Mapping
The party begins their first outdoor excursion. With a time limit on their contract, they've decided to head out immediately rather than take advantage of the Oakfell foreman's limited hospitality.
Wednesday, May 17, 2017
The Colony - Guns
It may not be apparent yet, but my PBEM game, The Colony, includes black powder weapons. We're using Labyrinth Lord as our core ruleset, but, as usual, I've tweaked a few things. Here's how black powder weapons work.
Monday, May 15, 2017
The Colony - Turn 12 - Road Trip
The party switches things up and heads into the great outdoors. They hope to earn some quick cash and, hopefully, determine the fate of Maarek's and Kessel's parents. They, along with several other workers from Oakfell, vanished into the woods several months ago.
Thursday, May 11, 2017
The Colony - Turn 11 - The Return
A relatively short turn, as the party is approaching their deadline to return to the White Tulip.
Monday, May 8, 2017
The Colony - Turn 10 - Peace in the Shade
The group has reached an accord of sorts with the mysterious humanoids they encountered in the old city beneath New Kavlin. Exploration continues in a new direction.
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