I decided to run a test using the hexmap tables I've been working on to create a terrain-only map from scratch. Starting with a blank map, I dropped a few predetermined hexes into the grid, then started working. This is the starting map.
After 20 minutes of random generation, this is what I ended up with.
Not too bad.
I love (a) hex maps, (b) terrain tiles, (c) random-driven computations. Needless to say, I'm into this post (and look forward to more hex map experiments).
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