Thursday, June 8, 2017

The Colony - Turn 18 - Look, Squirrel!

For reasons that are opaque to the GM, the party has decided to leave the cave complex, leaving several areas unexplored. On to overland exploration.

Monday, June 5, 2017

The Colony - Turn 17 - It's a Dirty Job

With the lizard dead, the party turns their attention to looting and further exploration.

Friday, June 2, 2017

The Colony - Turn 16 - Look! More Bloody Footprints!

The party descends into the lizard's cave, ready to finish the beast off before it can hurt anyone else (or them).

Tuesday, May 23, 2017

The Colony - Turn 14 - Descent into the Den

The party has accepted a contract from the colony military to explore the area northeast of the colony and produce a map detailing what they find. The first thing they come across is a big ravine strewn with bones.

Thursday, May 18, 2017

The Colony - Turn 13 - Mapping

The party begins their first outdoor excursion. With a time limit on their contract, they've decided to head out immediately rather than take advantage of the Oakfell foreman's limited hospitality.

Wednesday, May 17, 2017

The Colony - Guns

It may not be apparent yet, but my PBEM game, The Colony, includes black powder weapons. We're using Labyrinth Lord as our core ruleset, but, as usual, I've tweaked a few things. Here's how black powder weapons work.