Ingvar the reeve does his job quickly and efficiently, haggling a bit over some of the jeweled items, but willing to set a fair value. As you progress through the various piles of furs, gold, and jewelry he makes careful notations on his tablet. Ohwatoo does the same on a piece of parchment. The whole process takes over an hour, and the light is all but gone by the time you're done. Ingvar glances at the sky, then at the long list of items on his tablet. "It will take some time to transcribe this and create the import manifest." As he speaks, several guards approach, and trade off with the pair who are hanging around you. Those two head toward the bridge, and as Ingvar continues to speak, they close and lock the gate. "The clerk is gone for the night. This will be on his desk first thing tomorrow. I'm sure you'll want to take care of your beasts and find a place to camp for the night." He gives a nod and goes back into the building.
Monday, June 1, 2015
Friday, May 29, 2015
Tile of the Week #78
Here is today's Tile of the Week entry. I did up a few transition tiles with stairs/shafts up and down. This is the first of four such tiles.
Thursday, May 28, 2015
Wilds - Civilized
The party comes over the ridge with Maro, Grendor and Durego in the lead. The others follow, spread out in case of trouble. They're half-way down the ridge before they draw attention from the people among the tents. Someone nudges an armored guard (?) and points. She looks up, studies the group for a moment, then whistles. A few other guards join her, and move to meet the group as they reach the west end of the settlement. A handful of other folk gather behind the guards, and Maro notes that many of them are armed, a mix of daggers, hand axes, cudgels and other common weapons. "Hold there!" calls the woman in mail, who seems to be in charge. In the fading evening light you can see her shield is emblazoned with the seal of Highcliff Keep. "Who are you and where are you from?"
Friday, May 22, 2015
Tile of the Week #77
Here is today's Tile of the Week entry. This is the fourth of four quarter-sized, dead-end tiles, each with a different connecting passage type. This is a dead-end sewer complex with a couple small side chambers.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Tile 77 - Player version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Wednesday, May 20, 2015
The Wilds - On the Border
After spotting horse, hound and human tracks in the abandoned village, the party proceeds with more caution. As they continue along the roadway, they note the horsemen came and went the same way. "Could be good, could be bad," muttered Durego. "Maybe Lord Thambar is just beefing up patrols."
"If he's still in charge," answeres Grendor.
"If he's still in charge," answeres Grendor.
Monday, May 18, 2015
Friday, May 15, 2015
Tile of the Week #76
Here is today's Tile of the Week entry. This is the third of four quarter-sized, dead-end tiles, each with a different connecting passage type. This is a double-wide cavern that ends in a large worked mine area or under construction cave.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Tile 76 - Player version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Monday, May 11, 2015
Wilds - East Bound
With the crypts cleared, there is little left to do in Pillar Vale. The collapsed entrances hold some interest, but the party has few tools for excavation, and the wiser party members have finally realized the dire state of their supplies. Even Raúguey's pleas to pick up the cached supplies the group left near Hill Hole fall on deaf ears. Durego says, "We need to head straight back. Odds are we're going to lose at least one mule. If we start losing mules, we can't haul the food we need or the loot we've recovered. We've scored big. Let's get it to safety."
Friday, May 8, 2015
Tile of the Week #75
Here is today's Tile of the Week entry. This is the second of four quarter-sized, dead-end tiles, each with a different connecting passage type. This is a typical 10-foot hall that ends in a couple of small rooms.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Tile 75 - Player version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Thursday, May 7, 2015
Wilds - Jackpot
With the shades defeated, the party turns its attention to the usual subject, grave-robbing.
Monday, May 4, 2015
The Wilds - Keep your Dead, Really
The party continues to fight the undead shades they encountered in the crypts beneath Pillar Vale
Sunday, May 3, 2015
PBE Games - Dungeons in Blue Mines Packs
There are now three new Dungeons in Blue geomorph packs available on DriveThruRPG / RPGNow. The Mines #1, The Mines #2 and The Mines #3 all depict rough-hewn, unfinished corridors and chambers supported by irregular pillars and posts. You can use these tiles to represent mine tunnels or areas that are under construction. All three map tile sets are also available in a discount triple pack.
Since I have a bit of a technical issue getting the preview for #3 posted to DTRPG, I thought I'd share it here. It's fairly representative of all three geomorph sets.
As you can see, there are crossover tiles that connect mines-style tunnels to other room and passage types.
That's it for this update, thanks for checking it out!
Since I have a bit of a technical issue getting the preview for #3 posted to DTRPG, I thought I'd share it here. It's fairly representative of all three geomorph sets.
As you can see, there are crossover tiles that connect mines-style tunnels to other room and passage types.
That's it for this update, thanks for checking it out!
Friday, May 1, 2015
Tile of the Week #74
Here's the latest Tile of the Week entry. This is the first of four quarter-sized, dead-end tiles, each with a different connecting passage type.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Tile #74 - Player version |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.
Thursday, April 30, 2015
Wilds - A Chilling Development
Durego shoves his way past the front ranks and strides into the room with his holy symbol raised before him. "Begone foul evil. You have no power here. You have no power over my companions. Begone from this place in the name of Erlinga. Begone."
Monday, April 27, 2015
Wilds - [Insert Title Here]
As the others move around the pit, some east, some south, Durego casts a spell (find traps). Rawon waits at the edge of the trap while Maro keeps watch on the north passage at the rear of the group.
Friday, April 24, 2015
Wilds - Back with a Plan
After a night's rest, the group is ready to head back to the crypts, better prepared for their chilling foes.
Tile of the Week #73 - Not a Corridor!
The latest Tile of the Week entry. I decided to do a mega-tile geomorph as a change of pace from the many pillared corridor tiles that I've been doing. It shows a natural cave with a river running through it. A few mineshaft corridors and chambers connect up to the cave.
Monday, April 20, 2015
Wilds - So Cold
Sorely wounded, the party regroups and immediately decides a retreat is in order. Those affected by the chilling aura try to warm themselves while the others gather their arrows and darts. Strom reaches into pale Durego's pack and pulls out the kettle. "Let's make use of this quickly, then get moving!"
Friday, April 17, 2015
Tile of the Week #71 and #72
The latest Tile of the Week entry. This is the final pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile #71 |
Tile #72 |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Thursday, April 16, 2015
Monday, April 13, 2015
Wilds - Death's Door?
After watching Ohwatoo check the three sarcophagi in the last chamber for magic [none], Maro says, "You know, it's odd there are no inscriptions or writing anywhere in here."
Durego shrugs. "Maybe, maybe not. Most tombs of Erlinga's faithful have little in the way of markings or writing either. Perhaps the statues are markers for those entombed here."
"But we've found many more sarcophagi than statues," says the elf.
"Maybe they're the important people. The others... retainers? Slaves? Guards? Who knows what these people believed," Grendor is keeping watch as Ingvild examines the next set of doors for traps. "We ready to open this door?"
Durego shrugs. "Maybe, maybe not. Most tombs of Erlinga's faithful have little in the way of markings or writing either. Perhaps the statues are markers for those entombed here."
"But we've found many more sarcophagi than statues," says the elf.
"Maybe they're the important people. The others... retainers? Slaves? Guards? Who knows what these people believed," Grendor is keeping watch as Ingvild examines the next set of doors for traps. "We ready to open this door?"
Friday, April 10, 2015
Tile of the Week #69 and #70
The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile #69 |
Tile #70 |
Thursday, April 9, 2015
Wilds - Turn About
As the others debate where to go next, Raúguey takes an interest in the statues while Strom Maro,
Ingvild, and Ohwatoo examine the open sarcophagus.
Ingvild, and Ohwatoo examine the open sarcophagus.
Wednesday, April 8, 2015
PBE Games Update
Time for another update on new PBE Games releases. This post covers late March and early April releases. Most of these are Dungeons in Blue related:
You may have noticed some rough, pillared passages in the Transitions Two preview. That's a new style of tunnel / chamber I've added to Dungeons in Blue. I use it for new construction and rough mineshafts. I have three sets of tiles in this style Coming Soon (TM). I'll also be putting out some full mixed tile sets in the near future. These expansion sets will make use of all tunnel, cave, and room formats. Again, Coming Soon (TM).
That's it for now. Thanks, as always for reading.
- Mega Tile Eleven is a traditional dungeon complex with a fortified exterior entrance.
- Mega Tile Twelve depicts a surface location, a small church with outbuildings and a graveyard. It has stairs / passages down too.
- Mega Tile Thirteen has stairs and passages that link up with Mega Tile Twelve, so you can use the two tiles as a complete dungeon complex.
- Mega Tile Fourteen is a large cavern cut by several chasms. Walls and drawbridges protect the crossing points.
- Mega Tile Fifteen shows a watery cave with a few signs of occupation: a dock, a magical circle, and a few boards along the coastline.
- Mega Tile Five Pack #3 is a discount bundle that includes these five Mega Tiles.
- Transitions Two is a set of sixteen 50 x 50 foot tiles that show transitions between various corridor and cave types.
- Sanded is an Uncommon Ground texture that depicts a smooth grainy stone texture.
Mega Tile Twelve preview |
Mega Tile Fifteen preview |
Transitions Two preview |
That's it for now. Thanks, as always for reading.
Monday, April 6, 2015
Wilds - Tomb-inated
The group continues to explore the underground complex they've discovered in hopes of finding their lost, dead companions.
Friday, April 3, 2015
Tile of the Week #67 and #68
The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile #67 |
Tile #68 |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Thursday, April 2, 2015
The Wilds - Crossroads is Under Attack!
"Be careful," says Dagmarten as he, Mordikarr, and Saurabh watch the others move toward the bowl, scouts in the lead. Ingvild nods, then he and Rawon start their careful descent. The pair circles the entire rim, then circles down, checking each of the doorways as they go. Once at the bottom they check the pool, and Ingvild tests the liquid with a branch. The pair returns to the rim, and the others gather near one of the big stone pillars.
Monday, March 30, 2015
Wilds - Where did Every-body Go?
After viewing the scene at the death camp, most party members want to follow the tracks leading away from the camp to see if they can figure out what's happened to the remains of their comrades. Several members of the group take the time to relieve the mules (and themselves) of some of the excess baggage they're carrying, caching everything beneath a rock ledge and covering it with spare cloaks and piled rocks. The scouts are already on the move. Rawon, Mordikarr and Ingvild take the lead, with Ohwatoo following. The others bring up the rear.
Friday, March 27, 2015
Tile of the Week #65 and #66
The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile #65 |
Tile #66 |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Thursday, March 26, 2015
Wilds - Grave Duty
After the tension of the ambush, and the sudden loss of the camp guards, the party has little motivation to move. The scouts, Rawon and Mordikarr, are exhausted, the rest of the party variously tired, grief-stricken or angry. No one is in a mood to move, despite the potential threat of bug men looking for their dead companions. The group sets watch and settles in to wait out the rest of the day and night. "We'll decide in the morning," is all Ohwatoo says after Raúguey grumbles about a plan.
Monday, March 23, 2015
Wilds - Don't Split... Ah Nevermind
After quickly butchering the deer into manageable sections, Mordikarr and Rawon load up half the carcass and head toward base camp. It's been a while since the group has checked in with the guards, and they can grab some cold-weather gear too. The remainder of the group moves away from the main path taken by the bugs and tries to find a reasonable place to set up a temporary camp for the remainder of the night. After eating some fresh food, the spell-casters head to bed while the others keep watch by turns.
Friday, March 20, 2015
Tile of the Week 63 and 64
The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. Each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile 63 |
Tile 64 |
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Monday, March 16, 2015
The Wilds - Execute!
The bat and the well-laid ambush work, the spider things are caught completely by surprise!
Friday, March 13, 2015
Tile of the Week #61 and #62
The latest Tile of the Week entry. This is another pair of tiles from the ongoing corridor set I'm doing. each pair of player tiles contains a corridor piece with a tileable pillar layout, so you can make long passages that look right. No tricks or traps here, unless you add your own.
All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.
Tile 61 |
Tile 62 |
Thursday, March 12, 2015
The Wilds - Bug Tracker
"Northeast? That's toward our camp. We should get moving quickly. If they're going to attack the guards and the mules, we'll be left without supplies."
"Slow down Maro, just because they're heading in that general direction doesn't mean the camp is in danger. The hunters we've seen are usually gone for four or five hours and camp is almost six miles away. They'd have to move pretty quickly to get there and back in that amount of time, and they'd have to know where camp is." Durego is already on his feet, ready to go.
The group falls into their usual marching order and moves out, circling the vertical cliff face. When they reach the top, Rawon and Dagmarten start looking for tracks while Mordikarr sends Ava northeast, along the creature's probable path of travel. As the scouts look for the trail, Durego and Ohwatoo poke around the top of the hill. "Hey," whispers Ohwatoo. "Look at this." Several group members gather around the wizard, who is stooped over a low mound.
"What is it?" asks Durego.
"Some kind of monument or something. There's something engraved on the face, writing maybe? Spread your cloaks and I'll expose a light."
The others huddle close and Ohwatoo pulls out his light stone. The monument is a weathered stone obelisk, a few feet across. The top is engraved with faded writing [image on web site]. "Can you make it out?" asks Durego, who is more concerned with keeping an eye on the surroundings than the writing.
"It's very faint. A pity we don't have more time to study it."
"No time at all. They have the trail. Hide the light."
The scouts quickly find signs of passage, the same odd prints they found outside Hill Hole's entrance. The group follows the trail, which leads away northeast, though not directly toward the group's campsite, which is south of the travel line. Or at least that's how the party remembers it. "Probably just a hunting party then," mutters Raúguey.
The group follows the trail for an hour, then Rawon holds up a warning hand. He scouts ahead a short distance, then returns to the group. "The trail crosses a small clearing here, and there's a big fallen tree along the near edge. Looks like a good ambush site. We're far enough from Hill Hole that noise won't carry. I say we set up here."
There are murmurs of agreement from the others, and the group takes positions flanking the creatures' trail. Grendor, Strom and Maro take position behind the huge fallen tree. Raúguey finds a shallow crevice behind a rock to the left of the tree and covers himself with leaves. Rawon and Dagmarten take position in the woods behind the fighter, hunkered down behind a small outcropping of stones. Durego and Ohwatoo back the tree group, while Ingvild and Mordikarr split off to the right, ready to use missile weapons.
Time passes and a thin fog rises from the soaking-wet ground. Raúguey shivers as cold mud slowly creeps into his armor. A noise? Yes, a noise, a faint clickity-clack. Then movement. The three creatures enter the clearing from the northeast, moving at a quick pace [from what you can see, they probably travel faster than humans]. From this distance you can see two of the creatures are carrying something, a deer perhaps, suspended from a pole. You can also see they are armed with bladed weapons.
As the creatures reach the center of the clearing, Ohwatoo speaks the command word for the Fang of Bats, summoning a vampire bat. With a word, he indicates the targets. The bat flies up, and then swoops down at the front spider thing, which hisses in surprise!
"Slow down Maro, just because they're heading in that general direction doesn't mean the camp is in danger. The hunters we've seen are usually gone for four or five hours and camp is almost six miles away. They'd have to move pretty quickly to get there and back in that amount of time, and they'd have to know where camp is." Durego is already on his feet, ready to go.
The group falls into their usual marching order and moves out, circling the vertical cliff face. When they reach the top, Rawon and Dagmarten start looking for tracks while Mordikarr sends Ava northeast, along the creature's probable path of travel. As the scouts look for the trail, Durego and Ohwatoo poke around the top of the hill. "Hey," whispers Ohwatoo. "Look at this." Several group members gather around the wizard, who is stooped over a low mound.
"What is it?" asks Durego.
"Some kind of monument or something. There's something engraved on the face, writing maybe? Spread your cloaks and I'll expose a light."
The others huddle close and Ohwatoo pulls out his light stone. The monument is a weathered stone obelisk, a few feet across. The top is engraved with faded writing [image on web site]. "Can you make it out?" asks Durego, who is more concerned with keeping an eye on the surroundings than the writing.
"It's very faint. A pity we don't have more time to study it."
"No time at all. They have the trail. Hide the light."
The scouts quickly find signs of passage, the same odd prints they found outside Hill Hole's entrance. The group follows the trail, which leads away northeast, though not directly toward the group's campsite, which is south of the travel line. Or at least that's how the party remembers it. "Probably just a hunting party then," mutters Raúguey.
The group follows the trail for an hour, then Rawon holds up a warning hand. He scouts ahead a short distance, then returns to the group. "The trail crosses a small clearing here, and there's a big fallen tree along the near edge. Looks like a good ambush site. We're far enough from Hill Hole that noise won't carry. I say we set up here."
There are murmurs of agreement from the others, and the group takes positions flanking the creatures' trail. Grendor, Strom and Maro take position behind the huge fallen tree. Raúguey finds a shallow crevice behind a rock to the left of the tree and covers himself with leaves. Rawon and Dagmarten take position in the woods behind the fighter, hunkered down behind a small outcropping of stones. Durego and Ohwatoo back the tree group, while Ingvild and Mordikarr split off to the right, ready to use missile weapons.
Time passes and a thin fog rises from the soaking-wet ground. Raúguey shivers as cold mud slowly creeps into his armor. A noise? Yes, a noise, a faint clickity-clack. Then movement. The three creatures enter the clearing from the northeast, moving at a quick pace [from what you can see, they probably travel faster than humans]. From this distance you can see two of the creatures are carrying something, a deer perhaps, suspended from a pole. You can also see they are armed with bladed weapons.
As the creatures reach the center of the clearing, Ohwatoo speaks the command word for the Fang of Bats, summoning a vampire bat. With a word, he indicates the targets. The bat flies up, and then swoops down at the front spider thing, which hisses in surprise!
- Visit the game index.
Tuesday, March 10, 2015
PBE Games - Latest Releases
Here's a quick update on the latest PBE Games releases, which include some new Dungeons in Blue geomorphs, a pair of Uncommon Ground textures, and a new Hexed Places sandbox locale. Short and sweet:
I've also done a fairly broad strokes discount pass over all my older products, so if you have anything from PBE Games on your wish list, you may want to take a peek and see if it's been reduced.
Like I said, short and sweet. Thanks, as always for checking out the stuff I post up here. Happy gaming!
- Uncommon Ground Stonerash and Radiated are two stone-like textures. The
first is fairly normal looking, the second includes some unnatural color
mixes. - There are three new sets of Dungeons in Blue geomorphs up. The tiles in
the Big Time series (One, Two, and Three) all include at least one
oversize hallway or cavern. All three sets are available at a discount in
the Big Time Pack too. I've also grouped up a bunch of random one-off tile
sets into the More Parts and Pieces Bundle. This package includes seven
previously released tile sets. - Two Fang Gap, a Hexed Places sandbox locale, is also out. This
mixed-terrain, six-mile hex is split by a deep river. You could swim, or
maybe, risk crossing the gargoyle-guarded bridge.
Big Time One - Preview |
Uncommon Ground - Radiated |
Like I said, short and sweet. Thanks, as always for checking out the stuff I post up here. Happy gaming!
Monday, March 9, 2015
Wilds - Ambush?
After returning to Hill Hole, the party decides to spend a couple days trying to ambush hunting parties leaving the site. It takes a while to settle on a plan, but when they do, here's what happens.
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