Thursday, October 1, 2015

The Wilds - Tactical Retreat

Last turn, the party discovered an ambush set by a pack of kobolds in the pit. The kobolds fired once, retreated and barred the doors behind them. Confused party is confused.

Wednesday, September 30, 2015

Minecraft - Citybuilder Stage One: Complete!

First Settlement
The first stage of my Citybuilder Challenge is now complete. It took more time than I'd hoped, mostly because I was too lazy to upgrade my house while I messed around with the town wall design (you can see it in the background of the image above. Let's check the list.

Tuesday, September 29, 2015

Minecraft - City Builder Challenge

I haven't played Minecraft in a while, since patch 1.8.0 or so, and I feel like building something, so I've decided to take on a City Builder Challenge. The basic idea of this challenge is to build a complete city using guidelines and limits outlined on the linked page. There are five phases, plus a bonus phase. Hopefully using this as a structure for my play will get me past the usual "build a few buildings, get bored and start over" ennui I usually encounter in Minecraft.

Monday, September 28, 2015

The Wilds - Kobold Ambush

After exploring most of the level without encountering anyone, the party finds themselves engaged with missile using kobolds in the arena-like pit room.

Friday, September 25, 2015

Tile of the Week #94

It's time for a Tile of the Week post! Today's tile is a watery cavern that runs right past a small finished chamber with double doors. Connected? Maaaaybe.

Player Map



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Thursday, September 24, 2015

Wilds - Hall Crawl

Ohwatoo warns everyone to avoid the refreshed summoning circle as Durego examines the doors in the statue room for traps using his spell. No magic is detected, so the group opens the north door and works their way across the pit [I'm not going to mention the trap checking on each door]. There's nothing in sight in the east-west hall, so Raúguey, Durego and Strom keep watch while Ingvild and Mordikarr check out the secret passages and Maro and Grendor check the east hall that leads back toward the entry. It's all empty, as is the small room in the intersection.

"It's as if the place is abandoned," whispers Dagmarten.

"Maybe we scared them off, or deeper?" says Rawon. The cleric nods and falls in as the others move west toward the grate room, checking passages and rooms as they go.The rooms along the hall and just to the south are all empty, and most of the doors are open (the lever room is closed and appears undisturbed when Ingvild peeks inside).

Monday, September 21, 2015

Wilds - Fooling About

After the split-party misadventures of the last few turns, the group is ready to get back to the dungeon and put an end to the Necromancer once and for all. As usual, the random weather generator has the last laugh.

Start Date: April 1
Start Status: We won't get fooled again
Start Location: Outside Blackpool Maze

The Turn

"At least the rain will wash away our tracks," mutters Rawon as he watches Strom try to keep the small camp fire alight in the downpour.

"Always looking on the bright side, ain't ya," grumbles the dwarf as he succeeds in getting yet another piece of soaked wood to catch fire.