Thursday, February 5, 2015

Wilds - Together again!

Well the party split up for the last couple turns, so I held off on putting together a public report until they reformed. For my players, this contains a few spoilers between the group. Nothing super secret, but you've been warned... Here goes...

Wednesday, February 4, 2015

Save or DIE!

Saving throws are one of those subsystems that provoke a lot of discussion, sometimes heated discussion. One of the hot-button features of saving throws is the save or die mechanic. Some people like the risk-all nature of a deadly saving throw. Others, not so much. In my opinion the best save mechanic is the one that works for your table, but that's not the main point here.

Friday, January 30, 2015

Tile of the Week - #49 and #50

The latest Tile of the Week entry. This is the first in a series of simple hallway tiles with various pillar configurations. I did these so you can lay out long hallways and corridors with consistent pillar layouts at the breaks. Because these are basic corridors there are only player versions of these tiles. There are no secret doors, tricks, or traps here. Of course if you want tricks and traps, feel free to add your own. I'll be posting these up in pairs, so... here you go.

Tile 49

Tile 50

All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, January 29, 2015

Wilds - What Could Possibly Go Wrong?

"What do you mean, 'let's see what this thing collects for toys?' Are you completely mad?" Maro stands gape-jawed at the portcullis as Raúguey follows Stev through the double doors. Mordikarr pauses long enough to let Suren catch up, then he follows the fighter.

Ingvild slips out of the shadows, glances back, and says, "Tell Dagmarten to hurry up!" He slides around the door frame into the space beyond.

"What happened?" Asks Dagmarten from his position at the entry.

"Oy laddie, I'm not sure you want to know, but..." says Strom.

"The madmen are following that brute into its lair, that's what," finishes Grendor.

"That's nuts," mutters Ohwatoo.

"What's going on? I can't see a thing out here," calls Durego from the trees.

"It seems some of them have gone in to see Stev's toys," says Rawon.

Yeah, they did follow the human-flesh-wearing giant into his lair voluntarily. Well, some of them did.
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Wednesday, January 28, 2015

PBE Games Update

Looking back over my product spreadsheet for PBE Games, I see I've been in Dungeons in Blue mode for the first month of 2015, publishing a trio of Small Dungeons, and five new Mega Tiles. Here's the latest stuff.
  • Mega Tile Six - a large natural cavern crossed by an underground river. Several cliffs and crevices create natural elevation changes and obstacles in the cave.
  • Mega Tile Seven - is a large temple complex with tombs and crypts nearby.
  • Mega Tile Eight - depicts a trio of sewer lines running into a large natural cavern and the river therein.
  • Mega Tile Nine - is a traditional dungeon area with several large chambers and multiple stairways. It's a great level transition piece as it depicts three separate elevations on one tile.
  • Mega Tile Ten - is a huge lava-filled cavern with several elevation changes. Red dragon lair anyone?
  • Small Dungeons #13 - a fortified complex with several large chambers.
  • Small Dungeons #14 -  a very long hallway connecting a natural cavern complex to a traditional dungeon area. Both areas have exits to the outdoors.
  • Small Dungeons #15 - A classic dungeon with a mix of features and some curved corridors to befuddle your mappers.

And as usual, there are deals to be had. Mega Tile Five Pack #2 bundles Mega Tiles six through ten into a discount package. Small Dungeons Map Pack #5 does the same for Small Dungeons #13, #14, and #15.
Small Dungeons #13 Preview
There's a little more variety in the queue for the next month: a few new Uncommon Ground textures; two more Hexed Places sandbox regions, Two Fang Gap and Ash Wood; plus a trio of tile sets featuring over-sized corridors, and more Mega Tiles. I also have a whole bunch of Tile of the Week posts queued up too. Stay tuned.

Uncommon Ground - Stonerash Preview

Monday, January 26, 2015

Wilds - Say Hello to my Little Friend

The party has gotten past the heavy portcullis, but now they face a new large and smelly challenge. Reactions are... mixed.

Friday, January 23, 2015

Tile of the Week #48

The latest Tile of the Week entry. This is the fourth of four multi-level tiles, and, well, it's a trap! The stairs on this tile are unmarked, so you can treat it as both up, both down, or one up, one down as you like.

Tile 48 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.