Monday, November 24, 2014

Wilds - That's no Halfling!

The party has sprung the necromancer's trap, will they survive the encounter with the undead abomination?

Friday, November 21, 2014

Tile of the Week #39

The latest Tile of the Week entry. This is the fourth in a series of curved corridor tiles. It features a pair of disconnected bends, one with a strange object on a pedestal.

Tile #39 - Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, November 20, 2014

Wilds - Find the Halfling!

The main party has used the spires to head to the Blackpool Maze area. The goal: get Locky's remains and get them back to base camp so they can return them to Locky's family. Let's see how that goes, shall we?

Tuesday, November 18, 2014

Wilds - Back to Blackpool (almost)

Better late than never. The party's being a bit slow on decisions, possibly from too much ale on their recent visit to town. We'll be sending in ninjas shortly to get things moving. Since the cast is ever-changing, I've included the current roster, watches, and marching orders in this turn for those playing along at home.

Friday, November 14, 2014

Tile of the Week #38

The latest Tile of the Week entry. This is a double-curved three-way corridor intersection, with a statue and fountain display at the juncture of the corridors. Relax, have a drink! What could possibly go wrong?

Tile #38 Player Version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, November 13, 2014

PBE Games New Releases

Here's an update on the latest PBE Games releases, available via DriveThruRPG, and RPGNow.

First up are two Uncommon Ground textures. Worn Paper is paper, that is worn (duh), and Crinkle Cut is squiggly, slick stone texture. As with all Uncommon Ground textures, these include four color variants each, and they are licensed for private and commercial use.

Next is One Page #22: Weapons with Weird Tricks. This twenty-entry table is all about weapons, wands, swords, bows, and maces, each with a unique magical enchantment, all can easily be adapted to any fantasy RPG.

This week, I've released three new Dungeons in Blue Small Dungeons, numbers 10, 11, and 12. Each Small Dungeon includes a stand-alone and a geomorph-ready version of an underground locale in classic blue style. These three maps depict a shrine complex, an underground river / dungeon complex, and a watery cliff-face cave complex. The bundle deal map pack containing these three Small Dungeons should be up by the end of this week too [edit: or now].

Here are a couple previews:

Small Dungeons #10

Uncommon Ground - Crinkle Cut

And that's a wrap, thanks for reading!
Mark - PBE Games


PS - Oops, missed one: Dungeons in Blue Sewer Tunnels is a set of simple sewer line passages. As with other simple connector sets, there are no GM versions of these tiles.

Wilds - These are not the Ghosts You're Looking For

After the scouts report their findings, the group decides there's nothing more to gain from investigating the shadowy battle (and no one really wants to go chasing that many things in the dark), so they resettle the mules and double the watch. The rest of the night passes without incident.