Thursday, October 23, 2014

Wilds - Still Shopping (and Other Things)

This visit to town has taken much longer than anticipated, in part because one of the chief logistics guys is traveling for work, but also because Things Have Happened (TM). Here's another quasi-organized update. Like the last one, it's a bit of wall of text, and represents several days back and forth with the players. I'm pushing to get back on the regular schedule in time for a Monday turn next week.

Wednesday, October 22, 2014

PBE Games - Mid-October Update

Here are the latest releases from PBE Games, now available on DriveThruRPG and RPGNow. The last couple weeks have been mostly about Dungeons in Blue, but there are a few other bits and pieces here too:

Here are a couple preview images from the above.

Fortified

Tombs and Crypts
And that's a wrap. If you want to keep up with the latest Dungeons in Blue information, you can always check out the free Master List, which I update with new and upcoming lists about once a month. For One Page, you can get the free One Page Index, which serves the same purpose.

Thanks as always for reading, have a great day!

Monday, October 20, 2014

Wilds - A Bit of Mapping

This is just a quick little update, a new version of the larger scale map I have for the Wilds. This one shows borders for Hembard Wilds, plus East and South Gorsebonn, and Islerkanne. The party is still in Auslaug, but Durego's been taken to the keep under guard...

25 miles per hex

Friday, October 17, 2014

Wilds - Chaotic Updates

This is a loong, potentially boring post covering the stuff going on in town. It's much less structured than the typical turn, because it's basically my accumulated responses to the ongoing Q&A / activities of the players as they deal with logistics and such. Read on if that's of interest. If not, here is an unrelated picture from an old post:

Cheery Eh?
OK, on with the stuff. Prepare for a lack of editing!

Tile of the Week #34

The latest Tile of the Week entry. This is a bit of a departure from the usual fare. It's a small tower with three above ground floors and a cellar. This entry, and next week's, are experiments in handling multi-floor structures like this. What do you think?

Thursday, October 16, 2014

Wilds - Update

Just a quick update on the game. The party is still dealing with loot, training, politics, and such in town (along with a hefty dose of carousing and drinking). Here's a little graphic I did to show some of the flags of the region, including one no one recognized on the ship they saw at the docks.


I threw these together using this flag creator, some additional images from openclipart.org,  and Inkscape.

Friday, October 10, 2014

Tile of the Week #33

The fourth Tile of the Week entry in the current quarter-geomorph series featuring sewer tunnels. This one depicts two different hallway styles meeting at a corner. A couple of planks create an improvised bridge across the sewer line, and a short stair leads down.

Tile of the Week #33 - Player version



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.