Friday, June 6, 2014

Tile of the Week #15

The latest Tile of the Week entry. This is a simple four-way intersection with a pit in the center. One passage expands into a 20-foot wide grand hallway. The next couple tiles I post will feature similar transitional connections.

Tile 15 - Player





All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, June 5, 2014

Wilds - Death Pit is Death

The bloody battle continues, but for how long? Who will live, who will die? Let's find out!

Monday, June 2, 2014

The Wilds - Blood Pit

So the lesson here is, if you're facing a necromancer and find a giant pit full of corpses, you might want to do something about that before the battle...

Saturday, May 31, 2014

PBE Games Latest

It's been a busy few weeks, and I've had my head down finishing off some new Dungeons in Blue geomorphs, plus a couple stand-alone maps in a new black and white style. I've also released a pile of stuff along the way, so let's get right to it, starting with some new Uncommon Ground textures.

Scribbled Ink and Flowing Flame are two-color hatching patterns, both flowing and abstract. Encrusted Stone is a full-color rock texture with mottled... stuff on the surface. All Uncommon Ground textures come in four color variants, all tile seamlessly.

Next up is a set of Dungeons in Blue geomorphs, Grand Hallways. I recently introduced double-wide geomorph connections, and this 24-tile set is focused on the worked versions of these passages. In addition to basic intersections and straight hall runs, it includes a number of transition tiles to connect grand hallways with single-width passages. I'll be releasing a similar set for natural tunnels, Grand Caverns, very soon (next week I hope).

Finally we come to Traitor's Cavern, a two-level dungeon map depicting natural caverns that have been worked and expanded into a small network of chambers and rooms. The caverns are sparsely decorated with natural debris and a few permanent constructed features, leaving plenty of space for the GM's own
additions. The map pack contains:

  • Player and GM maps (with / without grid), and a distressed player-handout map, in virtual tabletop format - JPG, 75px per five-foot square.
  • Player and GM maps (with / without grid), and a distressed player-handout map, in reference format - PDF, four five-foot squares per inch.
  • Map notes and a brief history of Traitors' Cavern.

That's it for new releases. The next couple weeks should see Dungeons in Blue - Grand Caverns, more Uncommon Ground textures, three more Dungeons in Blue tile sets, and Black Sage Mine, another map pack similar to Traitor's Cavern.

Let's finish things off with some images...

Grand Hallways - One-third scale preview
Uncommon Ground - Encrusted Stone preview
Black Sage Mine cover
Aaaand, that's it for today! You can find these, and the rest of PBE Games' stuff, right here on DriveThruRPG. As always thanks for checking this out. Have a great weekend!

Friday, May 30, 2014

Tile of the Week #14

The latest Tile of the Week entry. This week's tile is a small cliff-edged and boulder-strewn island. If you're going to have water, you need islands too, right?

Player Map



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, May 29, 2014

The Wilds - Foul Air

The party is well into it now, with zombies, kobolds, and bugbears popping up everywhere. I'm guessing someone's going to die next turn. Poor Tesso can't dodge to save his life.

Tuesday, May 27, 2014

Landmark Beta (the game formerly known as EQ Landmark)

Initial thoughts on Landmark the Game, a voxel-based builder MMO by SOE. This is based on 8-10 hours play, with some additional notes at the end. This is a bit stream-of consciousness, since I'm trying to write as I play.