Friday, May 16, 2014

Tile of the Week #12

The latest Tile of the Week entry. This is another pair of half geomorphs featuring cross-tile water features.
Player Tile 12A

Player Tile 12B



And as promised last week, a little trick using these tiles (reduced to half-size for easier viewing):




All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, May 15, 2014

The Wilds - Out of the Fire

The party is suffering from the dense smoke trapped in the bugbear lair, and people are starting to droop. Or drop. Time for some action!

Tuesday, May 13, 2014

Wilds - Still Burning

Smack-sploosh! The mid-air oil flask hits the south side of the east door frame in the stubby hall, spraying more oil into the hall and bugbear lair, renewing the flames there. Black smoke billows up, further obscuring the room.

Monday, May 12, 2014

Diablo 3 - Act V Books and Dungeons

Another concise summary for Diablo 3 Reaper of Souls achievements. This post covers the book and dungeon locations for Act V. The achievements are Dungeon Master, People Finder, Field Research, and Historian of Westmarch. You can find the rest of the Diablo 3 posts here.

Friday, May 9, 2014

PBE Games - New Release Roundup

Here's a summary of recent PBE Games releases, including a bunch of Uncommon Ground textures, new Dungeons in Blue geomorphs, and a new One Page table. Starting with Uncommon Ground:

I've also released the Uncommon Ground Sampler, a set of six one-off color variants of existing texture packs, available as a pay what you want package. These are all new color schemes, not available in the base texture packs they're taken from. As a whole they provide a no/low cost intro to the series.

Uncommon Ground Sampler Preview
For Dungeons in Blue, I've released three new geomorph sets that introduce cross-tile water features. Each tile in Set M, Set N, and Set O includes a river or lake / sea feature that crosses between tiles (and these three tile sets are available in a discount bundle here). All these features are seamless with similar water features, though obviously they do not tile well with standard tiles. Cross-tile water features are one of three new tile borders I'm working on now. The other two are grand hallways and grand caverns, double-wide passages that link up in the same manner as regular tile edge passages. I'll also be putting out a number of transitional tiles to deal with standard / grand passage linkages. Lots of new stuff Coming Soon (TM). Also, be sure you check out the Tile of the Week series right here on the blog. Each week I'll be publishing one or more new tiles, all compatible with Dungeons in Blue. This week's entry, for example, is a pair of cross-tile river geomorphs.

Dungeons in Blue Set O Preview

Last up: One Page #18 - Minor Powers which features ready-to-use mundane and magical powers and feats for your fantasy role-playing game. Give your players a little perk or add color to a favorite NPC with these abilities!

That's it for today. As always, thanks for reading, have a great weekend!

Tile of the Week #11

The latest Tile of the Week entry. This week's entry is actually two half-tiles, and they're part of a new style I'm doing that feature cross-tile water courses. Each of these tiles has half a stream running along one edge. Stick them together to make a single full tile. Next week's entry will show a little trick for combining multiple tiles in this format.
Player Tile 11A
Player Tile 11B



All Tile of the Week images are free for private use. You can download the images above using right-click / save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle, if you're feeling lazy.

Thursday, May 8, 2014

Wilds - Too Oily

There's a moment of surprise as the oil spatters across the floor, but the flying torch prompts swift action. The recent fight in the so-called Fire Room burns clear in everyone's memory. "GET OUT!" yells Durego, turning and leading the charge back into the bugbear lair. He and Mordikarr crowd into Maro, who grabs Rawon and runs. In the lair, Ohwatoo and Tesso dive out of the way as best they can...