Thursday, September 12, 2013

Dungeons in Blue - Edges and Alcoves Set One Released


I've been on a mapping tear lately, so here's another set of virtual tabletop geomorph tiles ready to roll! Dungeons in Blue Edges and Alcoves Set One contains twelve unique map tiles rendered at 100px per five-foot square (now with magma!). It includes two versions of each tile, one for players and one for GMs. The GM's version shows additional features, tricks, and traps. This set includes (EA1-EA12):

  • Six 50x50 foot tiles, all with a single entry side.
  • Six 50x100 foot tiles, all with a single entry side.
  • A map legend image detailing all map markup.
  • A one-third scale summary map showing all tiles.
  • A short readme PDF.
These tiles are all edge pieces, meaning the standard entry and exit points appear only on one side of the tile. All geomorph dungeons need to end eventually, don't they? Here's the one-third scale summary sheet of all geomorphs in this set.


And don't forget, you can still get Dungeons in Blue Icon Pack One at a 25% discount right here. This offer expires September 15th.

Wednesday, September 11, 2013

Photo of the Week - Weeds

It's been hot, humid, and generally not very good for walking about with a camera weather the last couple days, so I had to dig into the archives to find a couple shots for today's post. The theme is weeds, which are everywhere. These shots were taken at Fort Ouiatenon Park, at the same time as last week's shots.

Monday, September 9, 2013

Wilds - Out and a Scout!

After the fight with the giant ticks, the party decided to head back to the spire, south to the road, and then east along its more clearly marked path in hopes of finding known terrain. This plan leads them east northeast for just over a day, where they find vault hill, the place they found the weird shapes and the key that unlocked the spire. Emboldened by this discovery, they head out northwest, along the other fork of the road that leads away from the hill. After passing through the ruins of what might have been stone-walled huts or a farm with several outbuildings, the road ends. Undeterred, the group continues northwest, hoping to reacquire the trail. Instead they find a grisly skull, probably a kobold or goblin, stuck on a post next to a narrow trail.

Thursday, September 5, 2013

Dungeons in Blue - Icon Pack One Released

The first icon pack for Dungeons in Blue virtual tabletop geomorph tiles is now available!

This product contains over 75 map icons designed for use with Dungeons in Blue geomorph tiles and your favorite virtual tabletop software. Icons are drawn using the same style and scale (100px per five foot square) as the original maps, allowing you to quickly and easily customize your map. The icons in this pack include:

  • Trees, altars, statues, and pillars
  • Boulders, individual and arranged in piles and markers
  • Slime patches and stalagmites
  • Grates, curtains, and cages
  • Pits, wells, stairs, and pools
  • Normal, trap, and false doors
  • Wall and floor tiles to cover unwanted features

This product also includes a copy of the latest map key. You can check it out right here, right now, and if you're an impulse buyer, you can use this link to pick up the product for $1.29 between now and September 15th, 2013, a 25% discount off the regular price.

Wednesday, September 4, 2013

Photo of the Week - The Birdhouse

Almost forgot to post something today. This is a really crusty birdhouse I found along the edge of an open field at Fort Ouiatenon Park. It's seen better days. Perhaps it's occupied by undead birds?


Also, a happy little butterfly.


Images copyright Mark A. Thomas
Creative Commons CC BY-NC 3.0

Tuesday, September 3, 2013

Path of Exile

I first played (and wrote about) Path of Exile (PoE) about a year ago during the early phases of the beta process. Recently I stuck my toe back in to test the waters. One of the nice things about free-to-play games is that it's easy to jump back in after a hiatus. After a big client patch, I was back in and running. My original characters were all there, but wiped back to level one, not surprising given then were created during a beta weekend. I wrote up a long list of info for my friends to see if I could incite some of them to give the game another try, and after rereading it, I realized it was a pretty good summary of the starting experience, so, here it is:

Wednesday, August 28, 2013

Photo of the Week

I took today's photos at Celery Bog, a wetland preserve in West Lafayette. It's a great little park with a variety of terrain. Most of the time you think of Indiana as flat and open, but there's surprising variety in this little park. Aside from the obvious wetland area, which despite the name is actually a marsh, there's wooded area (Indiana used to be mostly forested believe it or not), and a section that's been allowed to revert to prairie grasses. This is what the bog looks like right now. This is why wilderness exploration is slow!
Celery Bog in August
Most photographers that visit the site focus on waterfowl. I've seen the usual geese and ducks, plus bald eagles, osprey, assorted herons, kingfishers, woodpeckers, and a host of others, but without a long lens most bird photos turn out pretty bad. I tend to go smaller, like this little dude. Found him in a small stand of milkweed just at the edge of the marsh. Sadly he was all alone.
Monarch Butterfly Caterpillar
Finally I decided to play around with Gimp and G'MIC again, using the bog image above. This is the result of applying pencil sketch to the image above.
Sketch Mode
Images copyright Mark A. Thomas
Creative Commons CC BY-NC 3.0