Thursday, July 18, 2013

Wilds - Back in the Spiders!

The party is finally back on the road, after an extended stop in Auslaug to restock, rest, carouse, and visit family and friends. When they finally get back on the road, they elect to head southwest to Hustwood, and then travel west from there hoping to avoid potential encounters with the gnoll village that lies closer to the northern route.

Several party members spent big chunks of gold on the few magic items found in Auslaug, picking up a few potions, a ring, a spear, a wand, and a sword. No doubt the traveling merchant Bekki will carry the news of a ready market for magic items south when she travels down-river to East Gorsebonn with the trade delegation.

I've skipped a bit of uneventful travel here, let's move on then, into the Wilds!

Saturday, July 13, 2013

Dungeons in Blue - The Next Round

I'm getting ready to put up the next Dungeons in Blue geomorph packs on DriveThruRPG. The tiles are done and the PDFs are ready, I just need to do a final edit check and review, then pack everything up. Hopefully I can get this done before the DriveThruRPG summer sale starts. Here's what's coming:

Set D contains twenty tiles, ten 50x50 foot and ten 50x100 foot:

Set D one-third scale samples

Set E contains twelve tiles four of each size (50x50, 50x100, and 100x100):

Set E one-third scale samples
Set F contains fourteen tiles, two 100x100, four 50x50, and eight 50x100:

Set F one-third scale samples
Triple Pack Two will contain Sets D, E, and F in a bundle deal.

Of course all three packages come with GM and player's versions of all tiles at 100px / five-foot square resolution, plus a one-third scale summary sheet, a full map key, and a readme PDF.

You can also check out the Master List, a free starter kit with sample tiles, map key, summary preview images and a full Dungeons in Blue product listing.

Andddd... The new tile sets are out!

Friday, July 12, 2013

Steadyhand Ring

Another magic item from my Wilds play-by-email game. With the party back in town, they're spending some time trying to figure out what the magic items they've found do.

Steadyhand Ring
This battered brass ring feels heavy in the hand. It is a plain band, but the inner surface is inscribed with a faint pattern of oscillating lines. When worn it steadies the wearer's hand, granting a +1 to hit bonus with missile weapons and a +5% bonus to find / remove traps and open locks attempts. It takes several hours wear for the ring to attune itself to a particular wearer's personal aura. Swapping resets this attuning process.

Now let's see who from the game notices this post. Gather information check anyone?

The Steadyhand Ring is one of seven items in Items of Power Volume Three, available on DriveThruRPG.

Tuesday, July 9, 2013

Meanwhile, in the Wilds

I haven't posted much on this game lately, because the last couple turns were uneventful, and the party is now back in Auslaug, dealing with XP, gold, equipment, and the like. Of the survivors, the main characters, except the poor elf Maro leveled up to 3rd. Also, using our 0th level adventuring rules, the three hirelings also leveled up. More on that below.

Thursday, July 4, 2013

Library of Names Now Available!

I just wanted to throw up a quick note that I've bundled the three-volume Tome of Names series into the Library of Names. This set includes over 1000 names divided into nine language categories, including both first names and surnames.
The names in this product have a fantasy flavor, but may also be useful for science fiction, or other settings.

Thanks for reading, enjoy the July 4th holiday (if applicable)!

Thursday, June 27, 2013

Wilds - Wanted: Dead or... Dead!

With the ghouls' remains burned to a crisp the party packs up and starts backtracking along their trail (with a mix of grumbling and enthusiasm). The trail is not particularly hard to follow, at least for a while, but after several hours traipsing generally northwest, the signs grow thin and faint as the dense undergrowth and tall trees give way to more open woodlands. Enthusiasm wanes and grumbling increases. By mid-afternoon, only Maro seems intent on continuing along the possibly-lost trail.

Monday, June 24, 2013

The Wilds - Bring out your Dead!

Dead, or mostly dead? Whatever the things are, it's clear the party is going to have to fight!

Round One - enemy initiative

Ohwatoo begins casting a spell!

As the party prepares swords, bows, crossbows, holy symbols, and spells, the creatures charge, closing on the party's front rank. The mules scatter back along the path, and one yanks Jonquil off his feet as he tries to control it. Thinking fast, Gorvil shifts into the gap left by the fallen Jonquil and sets his trusty pole arm against the charging foes from the second rank.