Saturday, May 26, 2012

Homicide: Who is John Doe?

This is part two of a solo play RPG I'm doing using the Mythic GM Emulator. The first part can be found here.

When we left, our main character Evan Stacy and his partner Jeff Long were just leaving the crime scene, but with no statement of intent as to where they were headed next (the next scene). The game context looked like this:

Chaos: 6
Characters

  • Jeff Long, Evan's partner on the force
  • Jeff's troubled relative in Indianapolis
  • Evan's Rabbi on the force
  • Evan's family
  • Evan's wife
  • Evan's professional contact
  • The victim, an adult male
  • The anonymous tipster
  • The forensics team
  • The shooter
  • The rental office staff
Threads
  • Who killed the victim
  • Jeff has a relative in trouble
  • Evan is on the road to divorce
  • Rental records for the murder scene are missing

You may notice I added three entries, a thread for resolving who actually shot the victim, Jeff's troubled relative, and a character entry for the rental office staff. The first was so obvious I just forgot to write it down. The second I overlooked, and the third wasn't explicitly mentioned, but it was implied by the facts we uncovered last time. I also expanded the forensics team to include all the police at crime scene, Now, on with the show!

Friday, May 25, 2012

Homicide: Life on the Blog

As promised, back to the tabletop for some RPG goodness. I've been toying with the Mythic GM Emulator off and on for several years as a tool for solo play, a mechanic for throwing curve balls at players during play, and as a creative aid for world-building. I've decided to run a solo game here both to demonstrate how Mythic works, and to scratch an itch to play a solo game. This is the setup post.

Torchlight 2 - A Wrap

A final post concerning the Torchlight 2 beta experience. There's nothing new here, just a wrap-up with all the links in the right order for easy reference:

That's it! Now that the beta is over I can fixate on something else, at least for now.

Thursday, May 24, 2012

Final Impressions: Torchlight 2 Beta

The Torchlight 2 beta winds down today at 4 PM Pacific time. I've been spending too much time playing, so it's probably a good thing it's over. I've already wrote a couple things about the game:

Here are a few more thoughts based on the last couple days of play.

Monday, May 21, 2012

Torchlight 2 - Beta Review

This is a more detailed look at the Torchlight 2 beta experience. I've already posted a brief first impression, but now I've spent more time with the game. I've completed the beta with the Outlander and the Engineer, and have spent some time with both the Berserker and Embermage.

Island Forge: An Update

Nyhm, the developer of Island Forge, was kind enough to give me a heads up on a change to core game he's pushed out today.


Saturday, May 19, 2012

Torchlight 2 Beta - First Impression

This game wins. I knew it within the first few minutes, but after a couple hours, I can confirm it. Even though I'm trying to judge Torchlight 2 based on its own merits, it's hard to avoid comparison to Diablo 3, a game I was less than impressed with. Here's why Torchlight 2 is better than Diablo 3: