Thursday, May 24, 2012

Final Impressions: Torchlight 2 Beta

The Torchlight 2 beta winds down today at 4 PM Pacific time. I've been spending too much time playing, so it's probably a good thing it's over. I've already wrote a couple things about the game:

Here are a few more thoughts based on the last couple days of play.

Monday, May 21, 2012

Torchlight 2 - Beta Review

This is a more detailed look at the Torchlight 2 beta experience. I've already posted a brief first impression, but now I've spent more time with the game. I've completed the beta with the Outlander and the Engineer, and have spent some time with both the Berserker and Embermage.

Island Forge: An Update

Nyhm, the developer of Island Forge, was kind enough to give me a heads up on a change to core game he's pushed out today.


Saturday, May 19, 2012

Torchlight 2 Beta - First Impression

This game wins. I knew it within the first few minutes, but after a couple hours, I can confirm it. Even though I'm trying to judge Torchlight 2 based on its own merits, it's hard to avoid comparison to Diablo 3, a game I was less than impressed with. Here's why Torchlight 2 is better than Diablo 3:

Thursday, May 17, 2012

Island Forge: Island Forging

Island Forge is an indie developed MMO adventure game / editor. I've already written an article focused on initial impressions and the game side of things, this time I'm going to talk more about the editor. After logging in to Island Forge, one of your options is the Islands tab. Through this interface you can create an island of your own and start the editor. The initial editor window looks like this:
Basic editor - click to embiggen

Monday, May 14, 2012

Playing With Island Forge

Island Forge is an indie-developed MMORPG that allows players to travel across player-created islands slaying monsters and pursuing quests and stories. The game is currently in beta test mode and the developer is looking for feedback, so I spent some time this weekend playing. Here are the results.

Friday, May 4, 2012

Dice Rollers and Other Things

Nothing like getting up at 2 AM with a fresh pot of coffee to get some productive time at the keyboard. As you may or may not know I have a web site with a bunch of dice rollers, random tables and assorted other RPG-related stuff. Since I used to run a couple of computer moderated strategy games (Eldritch, Monsters!, and Iron Kings), most of the stuff is email-oriented. The last week or so I've been working on a new dice roller that's web-based and backed by a server database. It's now up and running in beta mode right here.

The premise is pretty simple. Create an account, create a dice session, share the session info with whomever you want to allow access, and you're off. And yes, I know, it's a pain to have yet another login, but no login is not an option because of bots and spammers, and I don't have the cycles right now to integrate a global sign-in with Facebook, Google or the like.

I'm eager to hear any and all feedback, either in comments here, using the comment form on the web site, or via whatever social media you happen to see this on. Thanks for reading and (hopefully) checking out the dice roller.