Friday, February 23, 2018

Tile of the Week #113

Here is today's Tile of the Week entry. This is the fourth of four tiles that use a high-density room/corridor style. I have a full set of similar tiles in the pipeline.

Tile of the Week 113 - Player



All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

And here's a preview of one of the upcoming High Density geomorph sets.


Thursday, February 22, 2018

The Colony - Down for the Count

Sadly, it looks like this game is done. We've been experiencing some significant player ennui over the last month or so, and I feel like I'm paddling against the current to keep the campaign running. I'm going to have a talk with the remaining players to see if we can find a path forward, but I think we're probably below critical mass. For now, I'm going to forget about it and play some Path of Exile.


Tuesday, February 20, 2018

TiddlyWiki - Lists and Fields

I've written a few posts about using TiddlyWiki 5 (TW5) to manage campaign notes.  Recently, I've been playing around with lists and tags in hopes of better organizing some categories of information, specifically, NPCs.

A quick summary of the TW5 features I'll talk about today for those who are unfamiliar:
  • TW5 is a single-file wiki you can keep on your computer.
  • It stores chunks of information, called tiddlers, you can link together.
  • A markup language makes it simple to format (most) content.
  • You can tag tiddlers with labels that are also tiddlers.

Monday, February 19, 2018

The Colony - A Speedy Advance to Failure

Crossbow bolts from the dark tunnels ahead put the party on high alert. They've been here before, and know they're at a disadvantage against foes that can see in the dark.

Friday, February 16, 2018

Tile of the Week #112

Here is today's Tile of the Week entry. This is the third of four tiles that use a high-density room/corridor style. I have a full set of similar tiles in the pipeline.

Tile of the Week 113 - Player



All Tile of the Week images are free for private use. You can download the images above using right-click/save as. Each tile is a 100px per five-foot square image, sized for compatibility with Dungeons in Blue geomorphs. The entire Tile of the Week Collection is also available as a pay what you want bundle if you're feeling lazy.

Thursday, February 15, 2018

The Colony - Rescue Efforts

After Rennard falls into some sort of trap or illusion, the group starts immediate rescue efforts. This is a relatively brief update because the party wasn't really sure what they were dealing with.

Start Date: August 25th, morning
Start Status: Paladin Dive Competition
Start Location: ???

Adventuring: Rennard, Jinx, Brigg, Smoke, Zenobe
At the Tulip: Castor, Hagan, Xon, Aaron

Tuesday, February 13, 2018

The Colony - I Just Do Eyes

Back in the depths, the party decides to secure the gem eyes from the frog-thing statue. There are mutterings about statues coming to life, but we know that can't happen, right?

Start Date: August 25th, morning
Start Status: Swimming Hole
Start Location: ???

Adventuring: Rennard, Jinx, Brigg, Smoke, Zenobe
At the Tulip: Castor, Hagan, Xon, Aaron

The Turn

The initial survey of the area around the portal reveals no immediate threat, so the group members turn their collective attention to... loot. Specifically the fire opals in the frog-like statue in the center of the murky pool. Smoke takes the lead on recovering the gems, which are just out of reach from the edge of the former fountain. Before beginning she makes another circuit of the area, including the alcove/hall to the north, listening at each door. Silence. Next, she heads to the pool. "I don't like the look of this water, but I guess there's not much choice."