The party does some fiddling about with the pedestal before heading back upstairs to make sure they clear the area behind them. There's been a fair bit of debate about what it's going to take to fulfill their contract with Lady Vine. Some characters believe they should not include the newly discovered area in "the mine". Of course, they haven't really eliminated the threat they were supposed to eliminate, so...
Start Date: August 22nd, afternoon
Start Status: Deep scan
Start Location: Silverstream Mine
Adventuring: Rennard, Jinx, Brigg, Smoke, Zenobe
At the Tulip: Castor, Hagan, Xon, Aaron
The Turn
Friday, December 22, 2017
Monday, December 11, 2017
The Colony - Words of Wisdom
The party grows [more] paranoid as they continue to explore the area around the statue room. They're a bit worried because they haven't found any sign of the many not-zombies they saw several nights ago.
Thursday, December 7, 2017
The Colony - Beyond the Doors
The group finds some incongruous bronze doors in the depths of the Silverstream Mine. Perhaps this is the source of the crystal-infested not-zombies?
Monday, December 4, 2017
The Colony - Turn 60 - The Door
After a good long rest to recover from their injuries, the party returns to the Silverstream Mine to continue their exploration.
To speed up recovery, we're playing with a house rule that 24 hours rest restores 1d3+CON bonus HP in the field and 1d6+CON bonus HP in an inn or the like.
To speed up recovery, we're playing with a house rule that 24 hours rest restores 1d3+CON bonus HP in the field and 1d6+CON bonus HP in an inn or the like.
Thursday, November 30, 2017
The Colony - Turn 58/59
Behind on turns again! Here are two back to back turns that cover a bunch of exploration in the Silverstream mine. The party manages to avoid all encounters (or they've scared off the opposition).
Monday, November 20, 2017
The Colony - Turn 57 - Rocktopus
After descending the wooden ladder to the lower level, the party encounters a rock-snail-octopus thing that seems intent on having someone for dinner.
Wednesday, November 15, 2017
The Colony - Turn 56 - It wasn't a rock...
And now, we're completely caught up (at least until tomorrow).
Start Date: August 21, mid-morning
Start Status: Going doooownnn
Start Location: Silverstream Mine
Adventuring: Rennard, Jinx, Mendel, Smoke, Zenobe
At the Tulip: Adrienne, Brigg, Hagan, Xon, Aaron
The Turn
Faced with a daunting climb down into darkness, the party descends cautiously. Rennard and Zenobe go first, leaving the other three above as a rearguard. The ladder descends about 50 feet, ending in a sizeable mined chamber. Glints of metal in the rough walls catch the faint light of Zenobe's glowing holy symbol, creating sparkling reflections that hint at the reason the miners cut the vertical shaft: silver. Old wooden beams support the low ceiling in this chamber, and there are scuffled footprints crisscrossing the area. There are no signs of digging here, and no tools either.
Start Date: August 21, mid-morning
Start Status: Going doooownnn
Start Location: Silverstream Mine
Adventuring: Rennard, Jinx, Mendel, Smoke, Zenobe
At the Tulip: Adrienne, Brigg, Hagan, Xon, Aaron
The Turn
Faced with a daunting climb down into darkness, the party descends cautiously. Rennard and Zenobe go first, leaving the other three above as a rearguard. The ladder descends about 50 feet, ending in a sizeable mined chamber. Glints of metal in the rough walls catch the faint light of Zenobe's glowing holy symbol, creating sparkling reflections that hint at the reason the miners cut the vertical shaft: silver. Old wooden beams support the low ceiling in this chamber, and there are scuffled footprints crisscrossing the area. There are no signs of digging here, and no tools either.
Subscribe to:
Posts (Atom)