The party grows [more] paranoid as they continue to explore the area around the statue room. They're a bit worried because they haven't found any sign of the many not-zombies they saw several nights ago.
Monday, December 11, 2017
Thursday, December 7, 2017
The Colony - Beyond the Doors
The group finds some incongruous bronze doors in the depths of the Silverstream Mine. Perhaps this is the source of the crystal-infested not-zombies?
Monday, December 4, 2017
The Colony - Turn 60 - The Door
After a good long rest to recover from their injuries, the party returns to the Silverstream Mine to continue their exploration.
To speed up recovery, we're playing with a house rule that 24 hours rest restores 1d3+CON bonus HP in the field and 1d6+CON bonus HP in an inn or the like.
To speed up recovery, we're playing with a house rule that 24 hours rest restores 1d3+CON bonus HP in the field and 1d6+CON bonus HP in an inn or the like.
Thursday, November 30, 2017
The Colony - Turn 58/59
Behind on turns again! Here are two back to back turns that cover a bunch of exploration in the Silverstream mine. The party manages to avoid all encounters (or they've scared off the opposition).
Monday, November 20, 2017
The Colony - Turn 57 - Rocktopus
After descending the wooden ladder to the lower level, the party encounters a rock-snail-octopus thing that seems intent on having someone for dinner.
Wednesday, November 15, 2017
The Colony - Turn 56 - It wasn't a rock...
And now, we're completely caught up (at least until tomorrow).
Start Date: August 21, mid-morning
Start Status: Going doooownnn
Start Location: Silverstream Mine
Adventuring: Rennard, Jinx, Mendel, Smoke, Zenobe
At the Tulip: Adrienne, Brigg, Hagan, Xon, Aaron
The Turn
Faced with a daunting climb down into darkness, the party descends cautiously. Rennard and Zenobe go first, leaving the other three above as a rearguard. The ladder descends about 50 feet, ending in a sizeable mined chamber. Glints of metal in the rough walls catch the faint light of Zenobe's glowing holy symbol, creating sparkling reflections that hint at the reason the miners cut the vertical shaft: silver. Old wooden beams support the low ceiling in this chamber, and there are scuffled footprints crisscrossing the area. There are no signs of digging here, and no tools either.
Start Date: August 21, mid-morning
Start Status: Going doooownnn
Start Location: Silverstream Mine
Adventuring: Rennard, Jinx, Mendel, Smoke, Zenobe
At the Tulip: Adrienne, Brigg, Hagan, Xon, Aaron
The Turn
Faced with a daunting climb down into darkness, the party descends cautiously. Rennard and Zenobe go first, leaving the other three above as a rearguard. The ladder descends about 50 feet, ending in a sizeable mined chamber. Glints of metal in the rough walls catch the faint light of Zenobe's glowing holy symbol, creating sparkling reflections that hint at the reason the miners cut the vertical shaft: silver. Old wooden beams support the low ceiling in this chamber, and there are scuffled footprints crisscrossing the area. There are no signs of digging here, and no tools either.
Tuesday, November 14, 2017
The Colony - Turn 54/55 - Fighting Retreat/Corpse Patrol
These turns are fairly short (again), so I'm going to do another double-header. We're also experiencing some scheduling turbulence in the group, which is why reports have been so sporadic lately. These two turns bring us almost up to date.
Start Date: August 21, mid-morning
Start Status: Pretty sure it's...
Start Location: Silverstream Mine
Adventuring: Rennard, Jinx, Mendel, Smoke, Zenobe
At the Tulip: Adrienne, Brigg, Hagan, Xon, Aaron
The Turn
Now that they have a small group of enemies engaged, the party executes their pre-arranged plan, a fighting retreat toward the entrance to avoid getting cut off or surrounded. The only potential hitch, the approaching kla-krunch, kla-krunch, kla-krunch sounds from the west.
Start Date: August 21, mid-morning
Start Status: Pretty sure it's...
Start Location: Silverstream Mine
Adventuring: Rennard, Jinx, Mendel, Smoke, Zenobe
At the Tulip: Adrienne, Brigg, Hagan, Xon, Aaron
The Turn
Now that they have a small group of enemies engaged, the party executes their pre-arranged plan, a fighting retreat toward the entrance to avoid getting cut off or surrounded. The only potential hitch, the approaching kla-krunch, kla-krunch, kla-krunch sounds from the west.
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