Surprised by a weird floating creature in the hall, which manages to snag Rennard in its many tentacles, the party responds with deadly force to the apparent threat.
Monday, August 21, 2017
Wednesday, August 16, 2017
The Colony - Turn 36 - Search and Rescue
Start Date: August ?+2, morning
Start Status: Dungeon delving
Start Location: Mountain Ruin, lost
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
Xon maintains his watch out in the courtyard while the rest of the group continues exploring the rooms connected to the secret passage. Searching the chamber at the end of the narrow hall uncovers nothing of interest except a small packet of gold leaf. "That has some cash value," says Aaron. The pages and writing supplies are too old to be useful and the rest of the stuff in the chamber is junk.
The group backtracks along the hall, searching for secret doors with Rennard in the lead. As the paladin rounds the final corridor, he is shocked to find the exit blocked by a hideous creature! A pulsing, rippling mass of glistening pink flesh hangs in the air, just beyond the door. A gaping beak protrudes from the side of the thing, and close to a dozen coiling tentacles covered in tiny spines dangle beneath it.
[Surprise!]
Before the group can react, the creature lashes at Rennard with its tentacles and four of the slimy things wrap around his legs, arms, and body [12 damage from spines]. As the creature starts to pull him into the hall, the paladin tries to break free, but finds he cannot move! His sword falls from his nerveless fingers as the creature clutches the helpless Rennard to its body.
Start Status: Dungeon delving
Start Location: Mountain Ruin, lost
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
Xon maintains his watch out in the courtyard while the rest of the group continues exploring the rooms connected to the secret passage. Searching the chamber at the end of the narrow hall uncovers nothing of interest except a small packet of gold leaf. "That has some cash value," says Aaron. The pages and writing supplies are too old to be useful and the rest of the stuff in the chamber is junk.
The group backtracks along the hall, searching for secret doors with Rennard in the lead. As the paladin rounds the final corridor, he is shocked to find the exit blocked by a hideous creature! A pulsing, rippling mass of glistening pink flesh hangs in the air, just beyond the door. A gaping beak protrudes from the side of the thing, and close to a dozen coiling tentacles covered in tiny spines dangle beneath it.
[Surprise!]
Before the group can react, the creature lashes at Rennard with its tentacles and four of the slimy things wrap around his legs, arms, and body [12 damage from spines]. As the creature starts to pull him into the hall, the paladin tries to break free, but finds he cannot move! His sword falls from his nerveless fingers as the creature clutches the helpless Rennard to its body.
A very short turn today, due to the unexpected appearance of a floaty thing.
Sunday, August 13, 2017
The Colony - Turn 35 - Delving Deeper
Start Date: August ?+1, afternoon
Start Status: Search & Sleep
Start Location: Mountain Ruin
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
After exploring the various shrines and main hallways in the complex, the group decides to do a more thorough search of the area, except for Xon, who refuses to stay in the building and keeps watch in the courtyard. The time-consuming process produces results. Aaron finds a secret door in the large shrine, and Maarek finds another in the south chamber.
Start Status: Search & Sleep
Start Location: Mountain Ruin
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
After exploring the various shrines and main hallways in the complex, the group decides to do a more thorough search of the area, except for Xon, who refuses to stay in the building and keeps watch in the courtyard. The time-consuming process produces results. Aaron finds a secret door in the large shrine, and Maarek finds another in the south chamber.
Wednesday, August 9, 2017
The Colony - Turn 34 - Whispers in the Dark
Despite the freaky hallucination/vision, the party decides to explore a bit more of the shrine complex.
Start Date: August ?+1, Early afternoon
Start Status: Another Path
Start Location: Mountain ruin
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
Start Date: August ?+1, Early afternoon
Start Status: Another Path
Start Location: Mountain ruin
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
Thursday, August 3, 2017
The Colony - Turn 33 - The Mountain Ruin
With no sign of obvious threats, the party decides to explore the ruin before them.
Tuesday, August 1, 2017
The Colony - Turn 32 - Discoveries
The weather and terrain turn against the party, forcing the group to take to higher ground. As they traverse the hills south of the river, they find a ancient ruin tucked into a narrow valley.
Thursday, July 27, 2017
The Colony - Turn 31 - A View From Above
Start Date: August ?, Morning
Start Status: Not all who wander are...
Start Location: Lost
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
After discussing their options during a rest break, the party decides, over Mendel's objections, to backtrack and start following a stream, hoping it will lead them (eventually) to the coast. The clerics also use some of their healing spells to relieve the various wounds people suffered during the short fight.
Start Status: Not all who wander are...
Start Location: Lost
Adventuring: Rennard, Jinx, Mendel, Aaron, Maarek, Xon
At the Tulip: Adrienne, Brigg, Hagan, Kessel, Smoke, Zenobe
The Turn
After discussing their options during a rest break, the party decides, over Mendel's objections, to backtrack and start following a stream, hoping it will lead them (eventually) to the coast. The clerics also use some of their healing spells to relieve the various wounds people suffered during the short fight.
Subscribe to:
Posts (Atom)