The group has reached an accord of sorts with the mysterious humanoids they encountered in the old city beneath New Kavlin. Exploration continues in a new direction.
Monday, May 8, 2017
Thursday, May 4, 2017
The Colony - Turn 9 - Conversations in the Shadows
The party has stumbled upon an encampment of... something. Brigg the monk tries to talk to them, while Smoke warns the other about the possible threat.
Monday, May 1, 2017
The Colony - Turn 8 - Creeping
The party continues their explorations in the Old City beneath New Kavlin. Sim, Maarek, and Kessel return to the White Tulip after their excursion outside the city and tell the party what they've learned.
Saturday, April 29, 2017
The Colony - Turn 7 - Tunnel Crawl
Having secured the permission of their landlord to open the grate in the cellar of the White Tulip, the main party spends some time exploring the tunnels and chambers of the old city. They hope to find whatever is troubling the hostel's owner and guests.
Tuesday, April 25, 2017
The Colony - Turn 6 - Descent
Man, there are a lot of players in this group! Chicken herding at its finest! The party plans and executes its first descent into the so-called old city, the ruins beneath New Kavlin.
Monday, April 24, 2017
The Colony - Turn 5 - Breakfast
After encountering a pair of deadly rats in the cellar, various party members seem to think they've solved the problems plaguing the White Tulip. The owner, Mosk, is a bit skeptical about this conclusion.
Tuesday, April 18, 2017
The Colony - Turn 4 - Night Watch
The party has split up for the night, and those staying at the White Tulip plan on patrolling the place all night to see if they can figure out who or what is causing problems for the hostel's owner. They suspect something is either climbing out of the well or sneaking through the bars leading into the Old City beneath New Kavlin.
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